From 13afd5bb36946b39f8e71ee8cc20e1566c4fc47b Mon Sep 17 00:00:00 2001 From: Meep-Eep Date: Mon, 16 Feb 2009 19:37:36 +0000 Subject: [PATCH] Player order is mixed up. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3114 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/devel/meleeteams | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/sc2/doc/devel/meleeteams b/sc2/doc/devel/meleeteams index c6dcbc006..524f2cfde 100644 --- a/sc2/doc/devel/meleeteams +++ b/sc2/doc/devel/meleeteams @@ -8,11 +8,11 @@ A SuperMelee team consists of the following data: 0 - 13 uint8_t ShipList[MELEE_FLEET_SIZE]; /* Originally 6*2 ships, now 7*2 */ 14 - 68 char TeamName[MAX_TEAM_CHARS + 1 + 24]; - /* \0-terminated + /* \0-terminated */ }; The file melee.cfg contains: - 0 - 0 Player Control for player 1 (bottom player) + 0 - 0 Player Control for the bottom player One of: 1 - Human controlled 6 - Computer controlled @@ -21,8 +21,10 @@ The file melee.cfg contains: 16 - Standard computer control rating (was 8 originally) 32 - Good computer control rating (was 16 originally) 64 - Awesome computer control rating (was 32 originally) - 1 - 69 TEAM_IMAGE for player 1, as described above -70 - 139 Bytes 0-69 repeated for player 2 (top player) + 1 - 69 TEAM_IMAGE for the top player, as described above +70 - 70 Player Control for the top player, as byte 0 +71 - 139 TEAM_IMAGE for the bottom player, as described above +Note the mixed up order for top and bottom player. The entries in ShipList are: 0 - Androsynth Guardian