e7eabd46b9
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1545 8092fc87-c524-0410-9efc-e669fe64eaf9
51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
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Programmer's Kit for Version 1.0
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DeluxePaint Animation 10/24/90
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by Electronic Arts
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This kit has two uses:
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1. It contains a program, ANIM2PCX.EXE, which is readily used to
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(1) break an animation file into individual picture files for
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each frame, or
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(2) to join a group of picture files into an animation file for
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editting in DPaint Animation or for playback with PLAY.EXE.
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(PLAY.EXE is included in the DeluxePaint Animation package and may be
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copied and distributed by anyone who has purchased DPaint Animation.)
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The picture files are in the PCX format, which can be read by
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DeluxePaint Animation, DeluxePaint II Enhanced and other paint programs,
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and by desktop publishing programs and graphics-importing word processors.
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For instructions on using the program as provided, type:
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anim2pcx
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2. Since the source code for ANIM2PCX is included on this disk,
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a C programmer can access animations from his/her own application,
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or write a converter between the ANM format and some other format,
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by including the subroutines required to read and write ".ANM" files.
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You will need all the enclosed .C, .H, .ASM, .INC files,
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except for PBIO.C and GIO.C (which are used to read/write PCX files),
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and ANIM2PCX.C (which is the main program that you will replace with
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your own code).
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For example, to read the frames of an anim, you might write code
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similar to "AnimFileToPCXFiles()" routine in ANIM2PCX.C
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The only existing documentation on the ANM format
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is in comments in LPFILE.C.
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The source code for ANIM2PCX may be freely incorporated into
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commercial programs.
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Disclaimer:
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THIS PROGRAM IS PROVIDED WITHOUT SEPARATE CHARGE AND IS
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PROVIDED AS IS. ELECTRONIC ARTS DISCLAIMS ALL WARRANTIES,
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INCLUDING IMPLIED WARRANTIES AND WARRANTIES OF
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MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
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