1ff1fcb8f3
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3616 8092fc87-c524-0410-9efc-e669fe64eaf9
46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
This document describes the installation procedure for a installation from
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source on a Linux or BSD platform.
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1.
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First, make sure all the required libraries are installed.
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They are listed in the file INSTALL in the top dir.
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2.
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If you haven't done so already, download the content .uqm files packages
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that you want, from where you got this source package.
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You'll need uqm-0.7.0-content.uqm; uqm-0.7.0-3domusic.uqm (music from the 3DO
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version) and uqm-0.7.0-voice.uqm (spoken alien dialogs) are optional.
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Put the uqm-0.7.0-content.uqm in the directory content/packages/ which exists
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in the top directory of the source tree (the dir with (among others)
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COPYING, src/, and build.var.in).
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Put the optional music and voice packages in the content/addons/ directory.
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3.
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Run './build.sh uqm'
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Change settings in the menu if you want.
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The source building process will start, and when it ends, you should have
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a file 'uqm' in the source dir (or uqm-debug if you selected a debug build).
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You can try it out from this dir by typing './uqm' (or './uqm-debug').
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4.
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Run './build.sh uqm install', and be patient.
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Depending on what installation location you selected in the configuration
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menu, you might need root permissions here.
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5.
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Done.
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You can start the game now with the command 'uqm'.
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You may also delete the source (with the .uqm files you put in
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content/) if you want.
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If you want to recompile with other options, you can use
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'./build.sh uqm config' to reconfigure; you might need to do
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'./build.sh uqm depend' afterwards.
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