562917b456
sdl_common.c has lost some commits in the restructuring and those will need to be replayed over the restructured files for SDL1 and 2.
563 lines
9.2 KiB
Plaintext
563 lines
9.2 KiB
Plaintext
#(TITLE)
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Ur-Quan Masters Setup
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#(SUBTITLES)
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Graphics Options
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Audio Options
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3do/PC Options
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Resources Options
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Controls Setup
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Advanced Options
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Edit Controls
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#(CHOICES)
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Resolution
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Use Framebuffer?
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Scaler
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Scanlines
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Menu Style
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Font Style
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Scan Style
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Scroll Style
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Subtitles
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3DO Remixes
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Display
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Cutscenes
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Show FPS
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Melee Zoom
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Positional Audio
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Sound Driver
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Sound Quality
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Slave Shields
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Bottom Player
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Top Player
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Control Set
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UQM Remixes
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Speech
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Aspect Ratio
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#(CAT_0_OPTS)
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320x240
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640x480
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800x600
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1024x768
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1280x960
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Custom
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#(CAT_0_OPT_0_DESC)
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320x240 resolution.
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#(CAT_0_OPT_1_DESC)
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640x480 resolution.
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#(CAT_0_OPT_2_DESC)
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800x600 resolution.
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#(CAT_0_OPT_3_DESC)
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1024x768 resolution.
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#(CAT_0_OPT_4_DESC)
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1280x960 resolution.
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#(CAT_0_OPT_5_DESC)
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Custom resolution set from the commandline.
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#(CAT_1_OPTS)
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If Possible
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Never
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#(CAT_1_OPT_0_DESC)
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Uses SDL Framebuffer mode if possible,
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and OpenGL otherwise. Framebuffer mode
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is available for 320x240 and 640x480.
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#(CAT_1_OPT_1_DESC)
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Always use OpenGL.
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OpenGL can produce any resolution and is
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usually hardware-accelerated.
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#(CAT_2_OPTS)
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None
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Bilinear
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Biadapt
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Biadv
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Triscan
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HQ
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#(CAT_2_OPT_0_DESC)
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No scaling.
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Simulates the original 320x240 display.
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Fastest, though least attractive, option.
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#(CAT_2_OPT_1_DESC)
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Bilinear average scaling.
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A simple, fast blending technique.
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Hardware-accelerated in OpenGL mode.
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#(CAT_2_OPT_2_DESC)
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Adaptive bilinear scaling.
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A slower, less blurry blending technique.
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#(CAT_2_OPT_3_DESC)
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Advanced bilinear scaling.
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Hand-weighted blend that produces smoother curves.
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The most expensive scaler.
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#(CAT_2_OPT_4_DESC)
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An interpolating scaler.
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Produces sharp edges, but at a higher resolution.
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Based on the Scale2x algorithm.
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#(CAT_2_OPT_5_DESC)
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A high quality, very expensive interpolating scaler.
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Produces sharp edges, but at a higher resolution.
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Based on the HQ2X algorithm.
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#(CAT_3_OPTS)
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Disabled
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Enabled
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#(CAT_3_OPT_0_DESC)
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Do not attempt to simulate an interlaced display.
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#(CAT_3_OPT_1_DESC)
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Simulate an interlaced display.
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#(CAT_4_OPTS)
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Text
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Pictographic
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#(CAT_4_OPT_0_DESC)
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In-game menus resemble the Original PC version.
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#(CAT_4_OPT_1_DESC)
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In-game menus resemble the 3do version.
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#(CAT_5_OPTS)
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Gradients
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Flat
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#(CAT_5_OPT_0_DESC)
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Certain menu texts and dialogs use gradients,
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as per the original PC version.
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Looks nicer.
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#(CAT_5_OPT_1_DESC)
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All text and menus use a "flat" colour scheme,
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as per the 3do version.
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Easier to read.
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#(CAT_6_OPTS)
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Text
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Pictograms
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#(CAT_6_OPT_0_DESC)
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Displays planet scan information as text,
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as per the original PC version.
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#(CAT_6_OPT_1_DESC)
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Displays planet scan information as pictograms,
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as per the 3do version..
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#(CAT_7_OPTS)
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Per-Page
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Smooth
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#(CAT_7_OPT_0_DESC)
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When fast-forwarding or rewinding conversations
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in-game, advance one screen of subtitles at a time.
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This mimics the original PC version.
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#(CAT_7_OPT_1_DESC)
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When fast-forwarding or rewinding conversations
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in-game, advance at a linear rate.
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This mimics the 3do version.
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#(CAT_8_OPTS)
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Disabled
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Enabled
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#(CAT_8_OPT_0_DESC)
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Do not subtitle alien speech.
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#(CAT_8_OPT_1_DESC)
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Show subtitles for alien speech.
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#(CAT_9_OPTS)
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Disabled
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Enabled
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#(CAT_9_OPT_0_DESC)
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Uses the music from the Original PC version.
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Can still be overriden by addon packs.
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Requires a restart of UQM to take effect.
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#(CAT_9_OPT_1_DESC)
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Overrides PC soundtrack with 3do music.
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Can be further overridden by addon packs.
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Requires a restart of UQM to take effect.
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#(CAT_10_OPTS)
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Windowed
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Fullscreen
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#(CAT_10_OPT_0_DESC)
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Display everything in a window.
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(if windowing is available)
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#(CAT_10_OPT_1_DESC)
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Game occupies the entire screen.
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(if available)
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#(CAT_11_OPTS)
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Slides
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Movie
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#(CAT_11_OPT_0_DESC)
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Prefer slides to movies if both are present.
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Forces the PC intro.
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#(CAT_11_OPT_1_DESC)
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Prefer movies to slides.
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Will use 3do content if present.
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#(CAT_12_OPTS)
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No
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Yes
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#(CAT_12_OPT_0_DESC)
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Do not show FPS in the console window.
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#(CAT_12_OPT_1_DESC)
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Show FPS in the console window.
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#(CAT_13_OPTS)
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Stepped
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Smooth
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#(CAT_13_OPT_0_DESC)
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Cut between three zoom levels in combat.
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Resembles PC combat.
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#(CAT_13_OPT_1_DESC)
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Continuously scale the combat view.
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Resembles 3do combat.
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#(CAT_14_OPTS)
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Disabled
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Enabled
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#(CAT_14_OPT_0_DESC)
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Sound effects are center-channel.
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#(CAT_14_OPT_1_DESC)
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Uses positional SFX if possible..
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Currently only supported on OpenAL.
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#(CAT_15_OPTS)
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None
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MixSDL
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OpenAL
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#(CAT_15_OPT_0_DESC)
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Play silently.
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This option will not take effect until
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you restart UQM.
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#(CAT_15_OPT_1_DESC)
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Use the default audio mixer.
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This option will not take effect until
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you restart UQM.
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#(CAT_15_OPT_2_DESC)
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Use the Creative Labs OpenAL driver.
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This option will not take effect until
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you restart UQM.
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#(CAT_16_OPTS)
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Low
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Medium
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High
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#(CAT_16_OPT_0_DESC)
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Low audio quality.
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This option will not take effect until
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you restart UQM.
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#(CAT_16_OPT_1_DESC)
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Medium audio quality.
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This option will not take effect until
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you restart UQM.
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#(CAT_16_OPT_2_DESC)
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Highest audio quality.
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This option will not take effect until
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you restart UQM.
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#(CAT_17_OPTS)
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Static
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Pulsating
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#(CAT_17_OPT_0_DESC)
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Slave shields maintain a static glow.
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This mimics the PC version.
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#(CAT_17_OPT_1_DESC)
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Slave shields pulsate.
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This mimics the 3do verion.
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#(CAT_18_OPTS)
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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#(CAT_18_OPT_0_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_18_OPT_1_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_18_OPT_2_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_18_OPT_3_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_18_OPT_4_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_18_OPT_5_DESC)
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Controls the bottom player in Super
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Melee, and the entire Full Game.
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#(CAT_19_OPTS)
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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#(CAT_19_OPT_0_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_19_OPT_1_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_19_OPT_2_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_19_OPT_3_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_19_OPT_4_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_19_OPT_5_DESC)
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Controls the top player
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in Super Melee.
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#(CAT_20_OPTS)
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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Placeholder
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#(CAT_20_OPT_0_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_1_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_2_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_3_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_4_DESC)
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Select the control template to edit.
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#(CAT_20_OPT_5_DESC)
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Select the control template to edit.
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#(CAT_21_OPTS)
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Disabled
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Enabled
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#(CAT_21_OPT_0_DESC)
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Do not load the Precursors Remix Pack.
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Requires a restart of UQM to take effect.
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#(CAT_21_OPT_1_DESC)
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Overrides PC or 3do soundtrack with the
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modern soundtrack written by The Precursors.
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Requires a restart of UQM to take effect.
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#(CAT_22_OPTS)
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Disabled
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Enabled
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#(CAT_22_OPT_0_DESC)
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Do not load the 3DO Speech Pack.
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Uses script closer to PC version.
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Requires a restart of UQM to take effect.
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#(CAT_22_OPT_1_DESC)
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Use 3DO speech. The script is closer to 3DO
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version where there are differences.
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Requires a restart of UQM to take effect.
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#(CAT_23_OPTS)
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Any
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Force 4:3
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#(CAT_23_OPT_0_DESC)
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Allow any aspect ratio. The game may be
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stretched in windows that are not 4:3.
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Currently only meaningful in OpenGL mode.
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#(CAT_23_OPT_1_DESC)
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Display the game with 4:3 aspect even when
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the window is not.
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Currently only meaningful in OpenGL mode.
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#(SLIDERS)
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Music Volume
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SFX Volume
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Speech Volume
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Gamma Correction
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#(SLIDER_0_DESC)
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Sets the music volume.
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#(SLIDER_1_DESC)
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Sets the sound effects volume.
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#(SLIDER_2_DESC)
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Sets the speech volume.
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#(SLIDER_3_DESC)
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Sets the gamma correction.
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May not work on all hardware.
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#(BUTTONS)
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Quit Setup Menu
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Return to Main Menu
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Graphics Options
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PC/3do Compatibility Options
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Sound Options
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Resources Options
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Configure Controls
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Advanced Options
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Edit Controls
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Back to Control Select
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#(BUTTON_0_DESC)
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Return to the main menu.
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#(BUTTON_1_DESC)
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Save changes and return to main menu.
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Changes will not be applied until
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you quit setup entirely.
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#(BUTTON_2_DESC)
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Configure display options for UQM.
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Graphics drivers, resolution, and scalers.
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#(BUTTON_3_DESC)
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Configure behavior of UQM
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to more closely match the PC or 3do behavior.
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#(BUTTON_4_DESC)
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Configure sound and audio options for UQM.
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#(BUTTON_5_DESC)
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Configure UQM Addon Packs.
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Currently unimplemented.
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#(BUTTON_6_DESC)
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Set up keyboard and joystick controls.
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Currently partially implemented.
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#(BUTTON_7_DESC)
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Select underlying drivers or other
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hardware-dependent options.
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#(BUTTON_8_DESC)
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Edit key control sets.
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#(BUTTON_9_DESC)
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Return to control set selection screen.
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#(LABELS)
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Incomplete
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Keyconfig header
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Editkey header
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Editkey dialog
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#(LABEL_0)
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This part of the configuration
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has not yet been implemented.
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Expect it in a future version.
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#(LABEL_1)
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To view or edit key controls,
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select the option below:
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#(LABEL_2)
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Press Return to edit, or Delete to remove
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#(LABEL_3)
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Please press the key, button,
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or joystick direction you wish
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to assign to this action.
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#(TEXT_ENTRIES)
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Name
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#(TEXT_ENTRIES_INITIAL)
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Placeholder
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#(CONTROL_ENTRIES)
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Up
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Down
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Left
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Right
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Weapon
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Special
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Escape
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