Syreen ships will now activate when Talana says they are available; bug #264
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1147 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -312,7 +312,7 @@ AfterAmbush (RESPONSE_REF R)
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{
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NPCPhrase (DO_THIS_AFTER_AMBUSH);
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ActivateStarShip (SYREEN_SHIP, 0);
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DISABLE_PHRASE (what_now_after_ambush);
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}
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else if (PLAYER_SAID (R, what_about_you))
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{
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@@ -352,7 +352,7 @@ AfterAmbush (RESPONSE_REF R)
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{
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Response (what_about_us, Foreplay);
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}
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if (!(ActivateStarShip (SYREEN_SHIP, CHECK_ALLIANCE) & GOOD_GUY))
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if (PHRASE_ENABLED (what_now_after_ambush))
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Response (what_now_after_ambush, AfterAmbush);
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if (PHRASE_ENABLED (whats_up_after_ambush))
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Response (whats_up_after_ambush, AfterAmbush);
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@@ -726,6 +726,7 @@ Intro (void)
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{
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case 0:
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NPCPhrase (HELLO_AFTER_AMBUSH_1);
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ActivateStarShip (SYREEN_SHIP, 0);
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break;
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case 1:
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NPCPhrase (HELLO_AFTER_AMBUSH_2);
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