Timing fixes, from fOSSiL.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@540 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -120,7 +120,7 @@ transition_task_func (void *data)
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for (;;)
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{
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SleepThread (10);
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SDL_Delay (10);
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current_time = SDL_GetTicks ();
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delta_time = current_time - last_time;
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@@ -528,7 +528,7 @@ TFB_FlushGraphics () // Only call from main thread!!
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}
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else
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{
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SleepThread (1);
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TaskSwitch ();
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}
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last_fade = current_fade;
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@@ -161,7 +161,7 @@ StreamDecoderTaskFunc (void *data)
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{
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int i;
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SleepThread (1);
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TaskSwitch ();
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for (i = MUSIC_SOURCE; i < NUM_SOUNDSOURCES; ++i)
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{
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@@ -45,6 +45,12 @@ SDLWrapper_PrintThreadStats (SDL_Thread *thread) {
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}
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#endif
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void
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SDLWrapper_SleepThread (TimeCount sleepTime)
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{
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SDL_Delay (sleepTime * 1000 / ONE_SECOND);
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}
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void
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SDLWrapper_SleepThreadUntil (TimeCount wakeTime) {
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TimeCount now;
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@@ -33,8 +33,9 @@ typedef int (*NativeThreadFunction) (void *);
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SDL_CreateThread ((func), (data))
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#define NativeKillThread(thread) \
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SDL_KillThread ((thread))
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#define NativeSleepThread(ms) \
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SDL_Delay ((ms))
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extern void SDLWrapper_SleepThread (TimeCount sleepTime);
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#define NativeSleepThread(sleepTime) \
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SDLWrapper_SleepThread ((sleepTime))
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extern void SDLWrapper_SleepThreadUntil (TimeCount wakeTime);
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#define NativeSleepThreadUntil(wakeTime) \
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SDLWrapper_SleepThreadUntil ((wakeTime))
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@@ -1462,7 +1462,7 @@ InitPlanetSide (void)
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#ifdef SPIN_ON_LAUNCH
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pSolarSysState->PauseRotate = 1;
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ClearSemaphore (GraphicsSem);
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SleepThread (1);
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TaskSwitch ();
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SetSemaphore (GraphicsSem);
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#endif
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// Adjust pSolarSysState->MenuState.first_item by a random jitter.
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