Added resetEnergyBattle()
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2320 8092fc87-c524-0410-9efc-e669fe64eaf9
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+4
-4
@@ -48,10 +48,10 @@ listed below:
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Outputs information on the universe to "./PlanetInfo". This function
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should only be called from debugHook, as threading issues would otherwise
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arrise.
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- the function resetCrewBattle()
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This function, when called in melee, sets the current crew level of the
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bottom player's ship to its maximum. This works both in Supermelee and in
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the full game.
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- the functions resetCrewBattle() and resetEnergyBattle()
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This function, when called in melee, sets the current crew or energy
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level of the bottom player's ship to its maximum. This works both in
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Supermelee and in the full game.
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- the function uio_debugInteractive()
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This function is not defined in sc2code/uqmdebug.h, but in libs/uio.h.
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This function can interactively (tty-based) display information on
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@@ -64,6 +64,7 @@ debugKeyPressed (void)
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// State modifying:
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equipShip ();
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resetCrewBattle ();
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resetEnergyBattle ();
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instantMove = !instantMove;
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showSpheres ();
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activateAllShips ();
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@@ -1287,6 +1288,29 @@ resetCrewBattle(void) {
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SetContext (OldContext);
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}
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void
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resetEnergyBattle(void) {
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STARSHIPPTR StarShipPtr;
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COUNT delta;
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CONTEXT OldContext;
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if (!(GLOBAL (CurrentActivity) & IN_BATTLE) ||
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(LOBYTE (GLOBAL (CurrentActivity)) == IN_HYPERSPACE))
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return;
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StarShipPtr = findPlayerShip (GOOD_GUY);
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if (StarShipPtr == NULL || StarShipPtr->RaceDescPtr == NULL)
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return;
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delta = StarShipPtr->RaceDescPtr->ship_info.max_energy -
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StarShipPtr->RaceDescPtr->ship_info.energy_level;
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OldContext = SetContext (StatusContext);
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DeltaEnergy (StarShipPtr->hShip, delta);
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SetContext (OldContext);
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}
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#endif /* DEBUG */
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@@ -148,6 +148,9 @@ STARSHIPPTR findPlayerShip(ELEMENT_FLAGS which);
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// Resets the crew of the first player (the bottom one) to its maximum.
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void resetCrewBattle(void);
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// Resets the energy of the first player (the bottom one) to its maximum.
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void resetEnergyBattle(void);
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// Move instantly across hyperspace/quasispace.
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extern BOOLEAN instantMove;
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