More forgotten files.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1335 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2004-02-27 20:55:50 +00:00
parent d0f1c4004c
commit f968fdbfa6
2 changed files with 14 additions and 44 deletions
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/* This file contains some compile-time configuration options.
*/
#ifdef WIN32
/* If we're compiling in windows, we're using the msvc++/config.h file
* If you want anything else than the defaults, you'll have to edit
* that file manually. */
# include "msvc++/config.h"
#else
/* If we're compiling in unix, use config_unix.h, generated from
* src/config_unix.h.in by build.sh. */
# include "config_unix.h"
#endif
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/* This file contains some compile-time configuration options for *nix
* systems.
* src/config.h is generated from src/config.h.in by build.sh
* For windows, you'll have to edit src/msvc++/config.h manually
* if you want anything else than the defaults.
*/
#ifdef WIN32
/* If we're compiling in windows, we want the other config.h */
# include "msvc++/config.h"
#endif
#ifndef _CONFIG_H
#define _CONFIG_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "@CONTENTDIR@"
/* Directory where game data will be stored */
#define USERDIR "~/.uqm/"
/* Directory where supermelee teams will be stored */
#define MELEEDIR USERDIR "teams/"
/* Directory where save games will be stored */
#define SAVEDIR USERDIR "save/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Defined if words are stored with the most significant byte first */
@WORDS_BIGENDIAN@
/* Defined if your system has strupr of its own */
@HAVE_STRUPR@
/* Defined if your system has stricmp of its own */
@HAVE_STRICMP@
/* Defined if your system has getopt.h */
@HAVE_GETOPT_H@
#endif /* _CONFIG_H */