Reverting; even our own builds have to ship with a different version of SDL from the one they were compiled with (for the time being).

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2877 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2007-12-20 18:16:18 +00:00
parent 76ed6bdfca
commit f7392e1399
@@ -70,6 +70,7 @@ TFB_PreInit (void)
"%d.%d.%d)", SDL_Linked_Version ()->major,
SDL_Linked_Version ()->minor, SDL_Linked_Version ()->patch,
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
#if 0
if (SDL_Linked_Version ()->major != SDL_MAJOR_VERSION ||
SDL_Linked_Version ()->minor != SDL_MINOR_VERSION ||
SDL_Linked_Version ()->patch != SDL_PATCHLEVEL) {
@@ -78,6 +79,7 @@ TFB_PreInit (void)
"If you experience any crashes, this would be an excellent "
"suspect.");
}
#endif
if ((SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) == -1))
{