Reverting; even our own builds have to ship with a different version of SDL from the one they were compiled with (for the time being).
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2877 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -70,6 +70,7 @@ TFB_PreInit (void)
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"%d.%d.%d)", SDL_Linked_Version ()->major,
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SDL_Linked_Version ()->minor, SDL_Linked_Version ()->patch,
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SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
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#if 0
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if (SDL_Linked_Version ()->major != SDL_MAJOR_VERSION ||
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SDL_Linked_Version ()->minor != SDL_MINOR_VERSION ||
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SDL_Linked_Version ()->patch != SDL_PATCHLEVEL) {
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@@ -78,6 +79,7 @@ TFB_PreInit (void)
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"If you experience any crashes, this would be an excellent "
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"suspect.");
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}
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#endif
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if ((SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) == -1))
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{
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