"Special" and "Escape" need to both launch a lander from the surface.
We used to handle this "by chance" in the old keys.cfg; as a result, this stopped working right whenever you changed input templates. I thought there was a bug report associated with this but I cannot find it. git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2433 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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Changes towards version 0.6:
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Changes towards version 0.6:
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- Tweak to Lander UI - Special Weapon is now explicitly Lander Escape,
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just as Warp Escape is - Michael
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- Default key configuration changed slightly; online display of current
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- Default key configuration changed slightly; online display of current
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key bindings - Michael
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key bindings - Michael
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- Input templates can now be renamed, both online and off - Michael
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- Input templates can now be renamed, both online and off - Michael
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@@ -1625,7 +1625,8 @@ SetVelocityComponents (
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}
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}
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else if (pMS->delta_item == 0
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else if (pMS->delta_item == 0
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|| (HIBYTE (pMS->delta_item)
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|| (HIBYTE (pMS->delta_item)
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&& (CurrentInputState.key[PlayerOne][KEY_ESCAPE]
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&& ((CurrentInputState.key[PlayerOne][KEY_ESCAPE] ||
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CurrentInputState.key[PlayerOne][KEY_SPECIAL])
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|| ((PPLANETSIDE_DESC)pMenuState->ModuleFrame)->InTransit)))
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|| ((PPLANETSIDE_DESC)pMenuState->ModuleFrame)->InTransit)))
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{
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{
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if (pMS->delta_item || pMS->CurState > EXPLOSION_LIFE + 60)
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if (pMS->delta_item || pMS->CurState > EXPLOSION_LIFE + 60)
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