"Special" and "Escape" need to both launch a lander from the surface.

We used to handle this "by chance" in the old keys.cfg; as a result, this
stopped working right whenever you changed input templates.  I thought
there was a bug report associated with this but I cannot find it.


git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2433 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2006-09-10 01:34:33 +00:00
parent a57f390f5a
commit ed00242e69
2 changed files with 4 additions and 1 deletions
+2
View File
@@ -1,4 +1,6 @@
Changes towards version 0.6:
- Tweak to Lander UI - Special Weapon is now explicitly Lander Escape,
just as Warp Escape is - Michael
- Default key configuration changed slightly; online display of current
key bindings - Michael
- Input templates can now be renamed, both online and off - Michael
+2 -1
View File
@@ -1625,7 +1625,8 @@ SetVelocityComponents (
}
else if (pMS->delta_item == 0
|| (HIBYTE (pMS->delta_item)
&& (CurrentInputState.key[PlayerOne][KEY_ESCAPE]
&& ((CurrentInputState.key[PlayerOne][KEY_ESCAPE] ||
CurrentInputState.key[PlayerOne][KEY_SPECIAL])
|| ((PPLANETSIDE_DESC)pMenuState->ModuleFrame)->InTransit)))
{
if (pMS->delta_item || pMS->CurState > EXPLOSION_LIFE + 60)