Some documentation.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1461 8092fc87-c524-0410-9efc-e669fe64eaf9
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+13
-5
@@ -42,6 +42,7 @@
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#define SEEKING_WEAPON (1 << 2)
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#define SEEKING_SPECIAL (1 << 3)
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#define POINT_DEFENSE (1 << 4)
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/* Ship has some point-defense capabilities */
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#define IMMEDIATE_WEAPON (1 << 5)
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#define CREW_IMMUNE (1 << 6)
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#define FIRES_FORE (1 << 7)
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@@ -149,13 +150,17 @@ typedef struct
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FRAME icons, melee_icon;
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COUNT actual_strength;
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/* Size of the fleet. 0 if none-existant. */
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/* Measure for the size of the sphere of influence.
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* 0 if there is none and no ships will be generated.
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* '(COUNT) ~0' if there is none, and the ship generation
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* is handled separately. */
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COUNT known_strength;
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/* Size of the fleet when last checked the starmap.
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* 0 if not that fleet is not known. */
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/* Measure for the size of the sphere of influence when last
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* checked the starmap.
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* 0 if the race's SoI is not known. */
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POINT known_loc;
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/* Location of the fleet (center) when last checked
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* the starmap */
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/* Location of the SoI (center) when last checked
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* the starmap. */
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BYTE growth_err_term;
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BYTE func_index;
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@@ -437,6 +442,9 @@ enum
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40, /* YEHAT_REBEL_SHIP */ \
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0, /* URQUAN_PROBE_SHIP */
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// How many ships will an encounter consist of.
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// The first number specifies the minimum, the second the maximum.
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// The chance is 50% for each ship past the minimum to be present.
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#define RACE_ENCOUNTER_MAKEUP \
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MAKE_BYTE (1, 5), /* ARILOU_SHIP */ \
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0, /* CHMMR_SHIP */ \
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