Removed turn_wait hack that is now unnecessary (will cause desync with prior revisions)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3548 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -310,10 +310,6 @@ new_ship (ELEMENT *DeadShipPtr)
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DeadStarShipPtr->RaceDescPtr->ship_info.crew_level;
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DeadStarShipPtr->RaceDescPtr->ship_info.crew_level;
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MusicStarted = FALSE;
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MusicStarted = FALSE;
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// XXX: Set to 0 to be vaguely checksum-compatible with previous
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// Netplay builds which abused turn_wait to store the ship's side.
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// The value is irrelevant at this point.
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DeadShipPtr->turn_wait = 0;
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for (hElement = GetHeadElement (); hElement; hElement = hSuccElement)
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for (hElement = GetHeadElement (); hElement; hElement = hSuccElement)
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{
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{
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