From eaaaa90178fbbf0658cf2db70e33c1483b0f4810 Mon Sep 17 00:00:00 2001 From: avolkov Date: Thu, 1 Jul 2010 19:11:21 +0000 Subject: [PATCH] Removed turn_wait hack that is now unnecessary (will cause desync with prior revisions) git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3548 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/src/uqm/tactrans.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/sc2/src/uqm/tactrans.c b/sc2/src/uqm/tactrans.c index 74f82f080..e88439129 100644 --- a/sc2/src/uqm/tactrans.c +++ b/sc2/src/uqm/tactrans.c @@ -310,10 +310,6 @@ new_ship (ELEMENT *DeadShipPtr) DeadStarShipPtr->RaceDescPtr->ship_info.crew_level; MusicStarted = FALSE; - // XXX: Set to 0 to be vaguely checksum-compatible with previous - // Netplay builds which abused turn_wait to store the ship's side. - // The value is irrelevant at this point. - DeadShipPtr->turn_wait = 0; for (hElement = GetHeadElement (); hElement; hElement = hSuccElement) {