Removed turn_wait hack that is now unnecessary (will cause desync with prior revisions)

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3548 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2010-07-01 19:11:21 +00:00
parent 81d98c6b2e
commit eaaaa90178
-4
View File
@@ -310,10 +310,6 @@ new_ship (ELEMENT *DeadShipPtr)
DeadStarShipPtr->RaceDescPtr->ship_info.crew_level;
MusicStarted = FALSE;
// XXX: Set to 0 to be vaguely checksum-compatible with previous
// Netplay builds which abused turn_wait to store the ship's side.
// The value is irrelevant at this point.
DeadShipPtr->turn_wait = 0;
for (hElement = GetHeadElement (); hElement; hElement = hSuccElement)
{