Added random functions which work on a supplied RNG state.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2717 8092fc87-c524-0410-9efc-e669fe64eaf9
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// This file contains variants of the random functions in random.c
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// that store the state of the RNG in a context, allowing for multiple
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// independant RNGs to be used simultaneously.
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// The RNG behavior itself is the same.
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#include "libs/compiler.h"
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#define RANDOM2_INTERNAL
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#include "random.h"
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#include "libs/misc.h"
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#define A 16807 /* a relatively prime number -- also M div Q */
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#define M 2147483647 /* 0xFFFFFFFF / 2 */
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#define Q 127773 /* M div A */
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#define R 2836 /* M mod A */
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RandomContext *
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RandomContext_New (void)
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{
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RandomContext *result = (RandomContext *) HMalloc (sizeof (RandomContext));
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result->seed = 12345;
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return result;
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}
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void
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RandomContext_Delete (RandomContext *context)
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{
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HFree ((void *) context);
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}
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RandomContext *
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RandomContext_Copy (const RandomContext *source)
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{
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RandomContext *result = (RandomContext *) HMalloc (sizeof (RandomContext));
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*result = *source;
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return result;
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}
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DWORD
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RandomContext_Random (RandomContext *context)
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{
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context->seed = A * (context->seed % Q) - R * (context->seed / Q);
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if (context->seed > M) {
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context->seed -= M;
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} else if (context->seed == 0)
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context->seed = 1;
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return context->seed;
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}
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DWORD
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RandomContext_SeedRandom (RandomContext *context, DWORD new_seed)
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{
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DWORD old_seed;
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/* coerce the seed to be in the range 1..M */
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if (new_seed == 0) /* 0 becomes 1 */
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new_seed = 1;
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else if (new_seed > M) /* and less than M */
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new_seed -= M;
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old_seed = context->seed;
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context->seed = new_seed;
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return old_seed;
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}
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