Updated for 0.3

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1202 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2003-09-06 00:42:18 +00:00
parent acb50f53b3
commit e1ad5783f4
+17 -8
View File
@@ -5,28 +5,37 @@ source on a Linux or BSD platform.
First, make sure all the required libraries are installed.
They are listed in the file INSTALL in the top dir.
2.
If you haven't done so already, download the content .zip files packages
that you want, from where you got this source package.
You'll need uqm-0.2-content.zip; uqm-0.2-3domusic.zip (music from the 3DO
version) and uqm-0.2-voice.zip (spoken alien dialogs) are optional.
Create a 'content' dir in the top of the source tree (the dir with
(among others) COPYING, src/, build.vars.in), and unpack those .zip
files there.
Something like 'unzip /path/to/uqm-0.2-content.zip'.
You'll need uqm-0.3-content.zip; uqm-0.3-3domusic.zip (music from the 3DO
version) and uqm-0.3-voice.zip (spoken alien dialogs) are optional.
Put these .zip files, unpacked, in the directory content/packages/
which exists in the top directory of the source tree (the dir with (among
others) COPYING, src/, and build.var.in).
3.
Run './build.sh uqm'
Change settings in the menu if you want.
The source building process will start, and when it ends, you should have
a file 'uqm' in the source dir (or uqm-debug if you selected a debug build).
You can try it out from this dir by typing './uqm' (or './uqm-debug').
4.
Run './build.sh uqm install', and be patient.
Depending on what location you selected in the configuration menu, you might
need root permissions here.
Depending on what installation location you selected in the configuration
menu, you might need root permissions here.
5.
Done.
You can start the game now with the command 'uqm'.
You may also delete the source (with the .zip files you put in
content/packages) if you want.
If you want to recompile with other options, you can use