Experimental RGB_FONTS; better handling of Alpha vs. Colorkey; other misc not-so-relevant fixes
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1987 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -63,7 +63,7 @@ process_image (FRAMEPTR FramePtr, SDL_Surface *img[], AniData *ani, int cel_ct)
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if (ani[cel_ct].transparent_color == 0)
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// make RGB=0,0,0 transparent
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SDL_SetColorKey (img[cel_ct], SDL_SRCCOLORKEY,
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SDL_MapRGB (img[cel_ct]->format, 0, 0, 0));
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SDL_MapRGBA (img[cel_ct]->format, 0, 0, 0, 0));
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}
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if (ani[cel_ct].transparent_color == -1)
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{ // enforce -1 to mean 'no transparency'
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@@ -111,6 +111,7 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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int x,y;
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Uint8 r,g,b,a;
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Uint32 p;
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Uint32 clear, opaque;
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SDL_Color colors[256];
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SDL_Surface *new_surf;
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SDL_PixelFormat* srcfmt = surf->format;
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@@ -118,18 +119,27 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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GetPixelFn getpix;
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PutPixelFn putpix;
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TYPE_SET (FramePtr->TypeIndexAndFlags, WANT_PIXMAP << FTYPE_SHIFT);
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TYPE_SET (FramePtr->TypeIndexAndFlags, ROM_DRAWABLE);
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INDEX_SET (FramePtr->TypeIndexAndFlags, charInd);
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// XXX: Is this still relevant?
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//#define ALPHA_FONTS
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//#define RGB_FONTS
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SDL_LockSurface (surf);
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clear = 0;
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opaque = 1;
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#if defined(ALPHA_FONTS)
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// convert png font to truecolor + alpha
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new_surf = TFB_DrawCanvas_New_TrueColor (surf->w, surf->h, TRUE);
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#elif defined(RGB_FONTS)
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// convert png font to truecolor w/ colorkey
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new_surf = TFB_DrawCanvas_New_TrueColor (surf->w, surf->h, FALSE);
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opaque = SDL_MapRGB (new_surf->format, 255, 255, 255);
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#else // indexed fonts
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// convert 32-bit png font to indexed
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new_surf = SDL_CreateRGBSurface (SDL_SWSURFACE, surf->w, surf->h,
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@@ -158,16 +168,18 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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putpix (new_surf, x, y, SDL_MapRGBA (dstfmt,
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255, 255, 255, a));
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#else // indexed fonts
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#else // indexed/rgb colorkey fonts
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// normalize font pixel
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if (r == 0 && g == 0 && b == 0)
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putpix (new_surf, x, y, 0);
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putpix (new_surf, x, y, clear);
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else
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putpix (new_surf, x, y, 1);
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putpix (new_surf, x, y, opaque);
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#endif
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}
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}
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#if !defined(ALPHA_FONTS)
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#if !defined(RGB_FONTS)
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colors[0].r = 0;
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colors[0].g = 0;
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colors[0].b = 0;
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@@ -179,8 +191,9 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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}
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SDL_SetColors (new_surf, colors, 0, 256);
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SDL_SetColorKey (new_surf, SDL_SRCCOLORKEY, 0);
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#endif
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#endif /* !RGB_FONTS */
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SDL_SetColorKey (new_surf, SDL_SRCCOLORKEY, clear);
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#endif /* !ALPHA_FONTS */
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SDL_UnlockSurface (surf);
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SDL_FreeSurface (surf);
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@@ -193,6 +206,8 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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// I brought it into this function from the only calling
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// function, but I don't know why it was there in the first
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// place.
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// XXX: the +1 appears to be for character and line spacing
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// text_blt just adds the frame width to move to the next char
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{
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// This tunes the font positioning to be about what it should
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@@ -218,14 +233,15 @@ processFontChar (FRAMEPTR FramePtr, SDL_Surface *surf, int charInd)
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FRAMEPTR stretch_frame (FRAMEPTR FramePtr, int neww, int newh, int destroy)
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{
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FRAMEPTR NewFrame;
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UBYTE type;
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CREATE_FLAGS flags;
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TFB_Image *tfbImg;
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TFB_Canvas src, dst;
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EXTENT ext;
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type = (UBYTE)TYPE_GET (GetFrameParentDrawable (FramePtr)
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flags = TYPE_GET (GetFrameParentDrawable (FramePtr)
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->FlagsAndIndex) >> FTYPE_SHIFT;
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NewFrame = CaptureDrawable (
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CreateDrawable (type, (SIZE)neww, (SIZE)newh, 1));
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CreateDrawable (flags, (SIZE)neww, (SIZE)newh, 1));
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tfbImg = FramePtr->image;
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LockMutex (tfbImg->mutex);
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src = tfbImg->NormalImg;
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@@ -246,11 +262,6 @@ void process_rgb_bmp (FRAMEPTR FramePtr, Uint32 *rgba, int maxx, int maxy)
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SDL_Surface *img;
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PutPixelFn putpix;
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// TYPE_SET (FramePtr->TypeIndexAndFlags, WANT_PIXMAP << FTYPE_SHIFT);
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// INDEX_SET (FramePtr->TypeIndexAndFlags, 1);
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// convert 32-bit png font to indexed
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tfbImg = FramePtr->image;
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LockMutex (tfbImg->mutex);
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img = (SDL_Surface *)tfbImg->NormalImg;
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