Clear menu sound interface; added missing failure sounds to Cargo and Roster (bug #842)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2288 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -316,6 +316,10 @@ DoDiscardCargo (PMENU_STATE pMS)
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ShowRemainingCapacity ();
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UnlockMutex (GraphicsLock);
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}
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else
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{ // no element left in cargo hold
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PlayMenuSound (MENU_SOUND_FAILURE);
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}
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}
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else
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{
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@@ -211,8 +211,7 @@ DeviceFailed (BYTE which_device)
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{
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BYTE fade_buf[1];
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 3),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_INVOKED);
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fade_buf[0] = FadeAllToWhite;
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SleepThreadUntil (XFormColorMap ((COLORMAPPTR)fade_buf, ONE_SECOND * 1)
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+ (ONE_SECOND * 2));
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@@ -458,11 +457,9 @@ DoManipulateDevices (PMENU_STATE pMS)
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);
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NewState = LOBYTE (status);
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if (NewState)
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_FAILURE);
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else if (HIBYTE (status) == 0)
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 3),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_INVOKED);
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UnlockMutex (GraphicsLock);
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return ((BOOLEAN)NewState);
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@@ -1140,8 +1140,7 @@ OnStarNameFrame (PTEXTENTRY_STATE pTES)
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if (pSS->CurIndex < 0)
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{ // nothing found
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if (PulsedInputState.key[KEY_MENU_NEXT])
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, 0);
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PlayMenuSound (MENU_SOUND_FAILURE);
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return TRUE;
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}
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@@ -1242,8 +1241,7 @@ DoMoveCursor (PMENU_STATE pMS)
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#ifdef DEBUG
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if (instantMove)
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{
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 3), 0,
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NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_INVOKED);
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if (pMS->flash_task)
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{
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ConcludeTask (pMS->flash_task);
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@@ -1290,8 +1288,7 @@ DoMoveCursor (PMENU_STATE pMS)
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}
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else
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{ // no search in QuasiSpace
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, 0);
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PlayMenuSound (MENU_SOUND_FAILURE);
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}
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}
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else
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@@ -96,9 +96,10 @@ MatchSupportShip (PMENU_STATE pMS)
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return 0;
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}
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static void
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static BOOLEAN
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DeltaSupportCrew (SIZE crew_delta)
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{
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BOOLEAN ret = FALSE;
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UNICODE buf[40];
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HSTARSHIP hTemplate;
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SHIP_FRAGMENTPTR StarShipPtr, TemplatePtr;
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@@ -141,10 +142,13 @@ DeltaSupportCrew (SIZE crew_delta)
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SetContext (StatusContext);
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SetFlashRect (&r, (FRAME)0);
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}
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ret = TRUE;
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}
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UnlockStarShip (&GLOBAL (avail_race_q), hTemplate);
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UnlockStarShip (&GLOBAL (built_ship_q), (HSTARSHIP)pMenuState->CurFrame);
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return ret;
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}
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#define SHIP_TOGGLE ((BYTE)(1 << 7))
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@@ -260,26 +264,35 @@ DoModifyRoster (PMENU_STATE pMS)
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}
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else if (pMS->CurState & SHIP_TOGGLE)
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{
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SIZE delta = 0;
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BOOLEAN failed = FALSE;
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if (up)
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{
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sy = -1;
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if (GLOBAL_SIS (CrewEnlisted))
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{
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LockMutex (GraphicsLock);
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DeltaSupportCrew (1);
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UnlockMutex (GraphicsLock);
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}
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delta = 1;
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else
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failed = TRUE;
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}
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else if (down)
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{
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sy = 1;
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if (GLOBAL_SIS (CrewEnlisted)
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< GetCPodCapacity (NULL_PTR))
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{
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LockMutex (GraphicsLock);
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DeltaSupportCrew (-1);
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UnlockMutex (GraphicsLock);
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}
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if (GLOBAL_SIS (CrewEnlisted) < GetCPodCapacity (NULL_PTR))
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delta = -1;
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else
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failed = TRUE;
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}
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if (delta != 0)
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{
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LockMutex (GraphicsLock);
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failed = !DeltaSupportCrew (delta);
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UnlockMutex (GraphicsLock);
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}
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if (failed)
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{ // not enough room or crew
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PlayMenuSound (MENU_SOUND_FAILURE);
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}
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}
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else
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@@ -990,8 +990,7 @@ DoScan (PMENU_STATE pMS)
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|| (pSolarSysState->SysInfo.PlanetInfo.AtmoDensity ==
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GAS_GIANT_ATMOSPHERE))
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{ // cannot dispatch to shielded planets or gas giants
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_FAILURE);
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return (TRUE);
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}
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@@ -1005,8 +1004,7 @@ DoScan (PMENU_STATE pMS)
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|| GLOBAL_SIS (NumLanders) == 0
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|| GLOBAL_SIS (CrewEnlisted) == 0)
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{
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_FAILURE);
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return (TRUE);
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}
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@@ -1034,8 +1032,7 @@ DoScan (PMENU_STATE pMS)
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// Various scans
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if (pSolarSysState->pOrbitalDesc->data_index & PLANET_SHIELDED)
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{ // cannot scan shielded planets
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PlaySoundEffect (SetAbsSoundIndex (MenuSounds, 2),
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0, NotPositional (), NULL, GAME_SOUND_PRIORITY);
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PlayMenuSound (MENU_SOUND_FAILURE);
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return (TRUE);
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}
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