Misc sfx bug and semantical fixes
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1578 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -60,6 +60,12 @@ extern BOOLEAN DestroyMusic (MUSIC_REF MusicRef);
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#define MAX_CHANNELS 8
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#define MAX_VOLUME 255
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#define FIRST_SFX_CHANNEL 0
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#define MIN_FX_CHANNEL 1
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#define NUM_FX_CHANNELS 4
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#define LAST_SFX_CHANNEL (MIN_FX_CHANNEL + NUM_FX_CHANNELS - 1)
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#define NUM_SFX_CHANNELS (MIN_FX_CHANNEL + NUM_FX_CHANNELS)
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extern void PLRPlaySong (MUSIC_REF MusicRef, BOOLEAN Continuous, BYTE
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Priority);
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extern void PLRStop (MUSIC_REF MusicRef);
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@@ -26,7 +26,7 @@
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#define FIRST_SFX_SOURCE 0
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#define LAST_SFX_SOURCE 4
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#define LAST_SFX_SOURCE (FIRST_SFX_SOURCE + NUM_SFX_CHANNELS - 1)
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#define MUSIC_SOURCE (LAST_SFX_SOURCE + 1)
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#define SPEECH_SOURCE (MUSIC_SOURCE + 1)
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#define NUM_SOUNDSOURCES (SPEECH_SOURCE + 1)
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@@ -23,7 +23,7 @@ SOUND MenuSounds;
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SOUND GameSounds;
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#define MAX_SOUNDS 8
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static BYTE num_sounds;
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static BYTE num_sounds = 0;
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static SOUND sound_buf[MAX_SOUNDS];
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static ELEMENTPTR sound_posobj[MAX_SOUNDS];
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@@ -32,12 +32,10 @@ void
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PlaySound (SOUND S, SoundPosition Pos, ELEMENTPTR PositionalObject,
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BYTE Priority)
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{
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#define MIN_FX_CHANNEL 1
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#define NUM_FX_CHANNELS 4
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/* obviously number of channels is assumed to be at least 5 */
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BYTE chan, c;
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static BYTE lru_channel[NUM_FX_CHANNELS] = {0, 1, 2, 3};
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static SOUND channel[NUM_FX_CHANNELS];
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static SOUND channel[NUM_FX_CHANNELS] = {0, 0, 0, 0};
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if (S == 0)
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return;
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@@ -134,14 +132,12 @@ NotPositional (void)
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/* Updates positional sound effects */
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void
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UpdateSoundPositions (void) {
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UpdateSoundPositions (void)
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{
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COUNT i;
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for (i = 0; i <= NUM_FX_CHANNELS; ++i)
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for (i = FIRST_SFX_CHANNEL; i <= LAST_SFX_CHANNEL; ++i)
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{
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// XXX: (possible BUG): shouldn't the "<=" be "<"
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// TODO: investigate - SvdB
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ELEMENTPTR posobj;
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if (!ChannelPlaying(i))
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continue;
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@@ -181,11 +177,8 @@ RemoveSoundsForObject (ELEMENTPTR PosObj)
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{
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int i;
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for (i = 0; i <= NUM_FX_CHANNELS; ++i)
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for (i = FIRST_SFX_CHANNEL; i <= LAST_SFX_CHANNEL; ++i)
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{
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// XXX: (possible BUG): shouldn't the "<=" be "<"
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// TODO: investigate - SvdB
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if (GetPositionalObject (i) == PosObj)
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SetPositionalObject (i, NULL);
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}
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