updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@449 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -33,9 +33,6 @@ The bugs reported but not yet verified:
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- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
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the slylandro, the combat moves at the fastest speed possible"
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- melee: "some times the bottom ships portrait appears on opposite side of
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the screen"
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- "After visiting all the rainbow worlds and getting the new melnorme
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technology (enhancing your planet lander) you aren't able to land on
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planets anymore. As soon as your lander hits the surface, it takes off
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@@ -1,4 +1,6 @@
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0.2:
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- Captain portraits in melee are now updated properly after battle and
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bottom portrait always stays in correct place, from fOSSiL
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- Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities.
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They should be reimplemented later.
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- Bucks print from wrong team in melee ship selection box fixed, from fOSSiL
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@@ -57,7 +57,6 @@ Glitches (don't crash the game, medium priority):
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- possibly other situations
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- Druuge speech file 'druuge011.ogg' contains earlier bad take.
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(save original sample for posterity).
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- Captains portraits in melee aren't updated after a battle.
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- Win32 version runs a bit faster than it should, due to some problems
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with timer accuracies
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- Also there have been complaints about insanely fast combat, could this
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