From d765bc7456040c62093b93550c73956f5e16af31 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Fri, 20 Dec 2002 17:02:42 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@449 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/BUGS | 3 --- sc2/ChangeLog | 2 ++ sc2/TODO | 1 - 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/sc2/BUGS b/sc2/BUGS index 135e335b1..6393b61ed 100644 --- a/sc2/BUGS +++ b/sc2/BUGS @@ -33,9 +33,6 @@ The bugs reported but not yet verified: - "Whenever i'm in autopilot mode in hyperspace and i enter into combat with the slylandro, the combat moves at the fastest speed possible" -- melee: "some times the bottom ships portrait appears on opposite side of - the screen" - - "After visiting all the rainbow worlds and getting the new melnorme technology (enhancing your planet lander) you aren't able to land on planets anymore. As soon as your lander hits the surface, it takes off diff --git a/sc2/ChangeLog b/sc2/ChangeLog index fbdb74751..38c53388f 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,6 @@ 0.2: +- Captain portraits in melee are now updated properly after battle and + bottom portrait always stays in correct place, from fOSSiL - Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities. They should be reimplemented later. - Bucks print from wrong team in melee ship selection box fixed, from fOSSiL diff --git a/sc2/TODO b/sc2/TODO index 1c0b8c87f..4d726fe83 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -57,7 +57,6 @@ Glitches (don't crash the game, medium priority): - possibly other situations - Druuge speech file 'druuge011.ogg' contains earlier bad take. (save original sample for posterity). -- Captains portraits in melee aren't updated after a battle. - Win32 version runs a bit faster than it should, due to some problems with timer accuracies - Also there have been complaints about insanely fast combat, could this