git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@449 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-20 17:02:42 +00:00
parent 85c0c028c9
commit d765bc7456
3 changed files with 2 additions and 4 deletions
-3
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@@ -33,9 +33,6 @@ The bugs reported but not yet verified:
- "Whenever i'm in autopilot mode in hyperspace and i enter into combat with - "Whenever i'm in autopilot mode in hyperspace and i enter into combat with
the slylandro, the combat moves at the fastest speed possible" the slylandro, the combat moves at the fastest speed possible"
- melee: "some times the bottom ships portrait appears on opposite side of
the screen"
- "After visiting all the rainbow worlds and getting the new melnorme - "After visiting all the rainbow worlds and getting the new melnorme
technology (enhancing your planet lander) you aren't able to land on technology (enhancing your planet lander) you aren't able to land on
planets anymore. As soon as your lander hits the surface, it takes off planets anymore. As soon as your lander hits the surface, it takes off
+2
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@@ -1,4 +1,6 @@
0.2: 0.2:
- Captain portraits in melee are now updated properly after battle and
bottom portrait always stays in correct place, from fOSSiL
- Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities. - Removed 2xSaI and SuperSAI scaling due to GPL incompatiblities.
They should be reimplemented later. They should be reimplemented later.
- Bucks print from wrong team in melee ship selection box fixed, from fOSSiL - Bucks print from wrong team in melee ship selection box fixed, from fOSSiL
-1
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@@ -57,7 +57,6 @@ Glitches (don't crash the game, medium priority):
- possibly other situations - possibly other situations
- Druuge speech file 'druuge011.ogg' contains earlier bad take. - Druuge speech file 'druuge011.ogg' contains earlier bad take.
(save original sample for posterity). (save original sample for posterity).
- Captains portraits in melee aren't updated after a battle.
- Win32 version runs a bit faster than it should, due to some problems - Win32 version runs a bit faster than it should, due to some problems
with timer accuracies with timer accuracies
- Also there have been complaints about insanely fast combat, could this - Also there have been complaints about insanely fast combat, could this