Don't set ATTACKED_DRUUGE if Druuge attempted to salvage your ship; bug #1013
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3194 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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Changes towards version 0.7:
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- Druuge no longer turn hostile after attempting a salvage (bug #1013) - Alex
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- Process subtitles correctly with no timestamp file (bug #1060) - Alex
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- Lander will no longer hang when killed on planets with a lot of
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natural disasters (bug #584) - Alex
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@@ -157,6 +157,7 @@ static LOCDATA druuge_desc =
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};
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static COUNT SlaveryCount = 0;
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static BOOLEAN AttemptedSalvage = FALSE;
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static void
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ExitConversation (RESPONSE_REF R)
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@@ -688,8 +689,6 @@ Intro (void)
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{
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BYTE NumVisits;
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SlaveryCount = 0;
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if (LOBYTE (GLOBAL (CurrentActivity)) == WON_LAST_BATTLE)
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{
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NPCPhrase (OUT_TAKES);
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@@ -761,7 +760,9 @@ Intro (void)
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if (GET_GAME_STATE (ATTACKED_DRUUGE)
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&& !GET_GAME_STATE (DRUUGE_DISCLAIMER))
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{
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// NPCPhrase (HOSTILE_TRADE);
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// There is no HOSTILE_TRADE voice track that we know of
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// so this is currently disabled
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//NPCPhrase (HOSTILE_TRADE);
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SET_GAME_STATE (DRUUGE_DISCLAIMER, 1);
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}
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if (GET_GAME_STATE (MAIDENS_ON_SHIP)
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@@ -860,6 +861,7 @@ Intro (void)
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SET_GAME_STATE (DRUUGE_SALVAGE, NumVisits);
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SET_GAME_STATE (BATTLE_SEGUE, 1);
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AttemptedSalvage = TRUE;
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}
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else
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{
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@@ -891,6 +893,7 @@ static void
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post_druuge_enc (void)
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{
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if (GET_GAME_STATE (BATTLE_SEGUE) == 1
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&& !AttemptedSalvage
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&& !GET_GAME_STATE (DRUUGE_MANNER))
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{
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if (!GET_GAME_STATE (ATTACKED_DRUUGE))
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@@ -906,6 +909,9 @@ init_druuge_comm (void)
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{
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LOCDATA *retval;
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SlaveryCount = 0;
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AttemptedSalvage = FALSE;
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druuge_desc.init_encounter_func = Intro;
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druuge_desc.post_encounter_func = post_druuge_enc;
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druuge_desc.uninit_encounter_func = uninit_druuge;
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