Hibernate, not Sleep.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3754 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -452,7 +452,7 @@ main (int argc, char *argv[])
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}
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else if (!GameActive)
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{ // Throttle down the main loop when game is inactive
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SleepThread (ONE_SECOND / 4);
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HibernateThread (ONE_SECOND / 4);
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}
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TFB_ProcessEvents ();
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