updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@289 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,6 @@
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0.2:
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- Initial display of planet surface on landing is at correct position
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- Planet scan is now properly erased when cancelling/landing
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- 3D planet view when entering orbit is now implemented
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- TFB_DrawCommandQueue->FullSize was uninitialised.
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- Typo 'cultrue' for Thraddash fixed.
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@@ -25,9 +25,6 @@ Glitches (don't crash the game, medium priority):
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- momentary slowdown of scrolling in hyperspace about once per second
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You can see this if you look very closely, or increase the resolution of
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the frame counter to 10 times per second and start with -ttl.
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- When landing to planet surface, crossfaded image is wrong compared to
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landing position (and so 'flashes' when crossfade ends)
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- Orbit screen has also other transition problems
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- Flashing rects aren't perhaps always exactly the size of actual 3do version,
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it should be checked (for example when selecting ship in fullgame battle)
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- In melee, after battle, the game crashes.
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@@ -107,6 +104,8 @@ Glitches (don't crash the game, medium priority):
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while the PC image is better (no cut-off nose).
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- When orbiting earth, and going to starmap and then back with space without
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selecting a destination, crashes
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- When exiting from planet surface with lander, the 3d planet isn't updated
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for a little moment which causes black track on planet to be seen
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Implementation bugs (low priority):
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