diff --git a/sc2/ChangeLog b/sc2/ChangeLog index 016cf3f31..341b934bd 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,6 @@ 0.2: +- Initial display of planet surface on landing is at correct position +- Planet scan is now properly erased when cancelling/landing - 3D planet view when entering orbit is now implemented - TFB_DrawCommandQueue->FullSize was uninitialised. - Typo 'cultrue' for Thraddash fixed. diff --git a/sc2/TODO b/sc2/TODO index f58ee7922..daf931a1b 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -25,9 +25,6 @@ Glitches (don't crash the game, medium priority): - momentary slowdown of scrolling in hyperspace about once per second You can see this if you look very closely, or increase the resolution of the frame counter to 10 times per second and start with -ttl. -- When landing to planet surface, crossfaded image is wrong compared to - landing position (and so 'flashes' when crossfade ends) - - Orbit screen has also other transition problems - Flashing rects aren't perhaps always exactly the size of actual 3do version, it should be checked (for example when selecting ship in fullgame battle) - In melee, after battle, the game crashes. @@ -107,6 +104,8 @@ Glitches (don't crash the game, medium priority): while the PC image is better (no cut-off nose). - When orbiting earth, and going to starmap and then back with space without selecting a destination, crashes +- When exiting from planet surface with lander, the 3d planet isn't updated + for a little moment which causes black track on planet to be seen Implementation bugs (low priority):