git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@289 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-02 01:51:37 +00:00
parent d26a57d61c
commit d5b0521f7a
2 changed files with 4 additions and 3 deletions
+2
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@@ -1,4 +1,6 @@
0.2: 0.2:
- Initial display of planet surface on landing is at correct position
- Planet scan is now properly erased when cancelling/landing
- 3D planet view when entering orbit is now implemented - 3D planet view when entering orbit is now implemented
- TFB_DrawCommandQueue->FullSize was uninitialised. - TFB_DrawCommandQueue->FullSize was uninitialised.
- Typo 'cultrue' for Thraddash fixed. - Typo 'cultrue' for Thraddash fixed.
+2 -3
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@@ -25,9 +25,6 @@ Glitches (don't crash the game, medium priority):
- momentary slowdown of scrolling in hyperspace about once per second - momentary slowdown of scrolling in hyperspace about once per second
You can see this if you look very closely, or increase the resolution of You can see this if you look very closely, or increase the resolution of
the frame counter to 10 times per second and start with -ttl. the frame counter to 10 times per second and start with -ttl.
- When landing to planet surface, crossfaded image is wrong compared to
landing position (and so 'flashes' when crossfade ends)
- Orbit screen has also other transition problems
- Flashing rects aren't perhaps always exactly the size of actual 3do version, - Flashing rects aren't perhaps always exactly the size of actual 3do version,
it should be checked (for example when selecting ship in fullgame battle) it should be checked (for example when selecting ship in fullgame battle)
- In melee, after battle, the game crashes. - In melee, after battle, the game crashes.
@@ -107,6 +104,8 @@ Glitches (don't crash the game, medium priority):
while the PC image is better (no cut-off nose). while the PC image is better (no cut-off nose).
- When orbiting earth, and going to starmap and then back with space without - When orbiting earth, and going to starmap and then back with space without
selecting a destination, crashes selecting a destination, crashes
- When exiting from planet surface with lander, the 3d planet isn't updated
for a little moment which causes black track on planet to be seen
Implementation bugs (low priority): Implementation bugs (low priority):