updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@437 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
0.2:
|
||||
- 3D planet now uses phong lighting, from PhracturedBlue
|
||||
- Put save data and temporary files in a seperate dir - SvdB
|
||||
- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
|
||||
- MikMod now loops modules correctly (OpenAL), from Nic
|
||||
|
||||
@@ -99,8 +99,8 @@ Implementation bugs (low priority):
|
||||
- opengl misses all other modes than bilinear
|
||||
- do them with software and/or pixel shader hw?
|
||||
- 3D planet view when entering orbit is now done, but there's some things
|
||||
which could make it look nicer, like better lighting, better slave shield
|
||||
and removing occasional pops/discontinuities
|
||||
which could make it look nicer, like better slave shield and removing
|
||||
occasional pops/discontinuities
|
||||
- Rotation and zooming isn't now as smooth as before after condition
|
||||
variable DCQ patch
|
||||
- This is because of the fact that all FlushGraphics routines wait on
|
||||
|
||||
Reference in New Issue
Block a user