diff --git a/sc2/ChangeLog b/sc2/ChangeLog index a069f4f90..40d540af4 100644 --- a/sc2/ChangeLog +++ b/sc2/ChangeLog @@ -1,4 +1,5 @@ 0.2: +- 3D planet now uses phong lighting, from PhracturedBlue - Put save data and temporary files in a seperate dir - SvdB - Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay - MikMod now loops modules correctly (OpenAL), from Nic diff --git a/sc2/TODO b/sc2/TODO index aba22fbd1..6e87b918d 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -99,8 +99,8 @@ Implementation bugs (low priority): - opengl misses all other modes than bilinear - do them with software and/or pixel shader hw? - 3D planet view when entering orbit is now done, but there's some things - which could make it look nicer, like better lighting, better slave shield - and removing occasional pops/discontinuities + which could make it look nicer, like better slave shield and removing + occasional pops/discontinuities - Rotation and zooming isn't now as smooth as before after condition variable DCQ patch - This is because of the fact that all FlushGraphics routines wait on