git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@437 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-18 16:07:08 +00:00
parent 03aea010fb
commit d5a5502068
2 changed files with 3 additions and 2 deletions
+1
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@@ -1,4 +1,5 @@
0.2: 0.2:
- 3D planet now uses phong lighting, from PhracturedBlue
- Put save data and temporary files in a seperate dir - SvdB - Put save data and temporary files in a seperate dir - SvdB
- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay - Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
- MikMod now loops modules correctly (OpenAL), from Nic - MikMod now loops modules correctly (OpenAL), from Nic
+2 -2
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@@ -99,8 +99,8 @@ Implementation bugs (low priority):
- opengl misses all other modes than bilinear - opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw? - do them with software and/or pixel shader hw?
- 3D planet view when entering orbit is now done, but there's some things - 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better lighting, better slave shield which could make it look nicer, like better slave shield and removing
and removing occasional pops/discontinuities occasional pops/discontinuities
- Rotation and zooming isn't now as smooth as before after condition - Rotation and zooming isn't now as smooth as before after condition
variable DCQ patch variable DCQ patch
- This is because of the fact that all FlushGraphics routines wait on - This is because of the fact that all FlushGraphics routines wait on