updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@437 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,4 +1,5 @@
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0.2:
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0.2:
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- 3D planet now uses phong lighting, from PhracturedBlue
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- Put save data and temporary files in a seperate dir - SvdB
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- Put save data and temporary files in a seperate dir - SvdB
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- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
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- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
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- MikMod now loops modules correctly (OpenAL), from Nic
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- MikMod now loops modules correctly (OpenAL), from Nic
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@@ -99,8 +99,8 @@ Implementation bugs (low priority):
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- opengl misses all other modes than bilinear
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- opengl misses all other modes than bilinear
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- do them with software and/or pixel shader hw?
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- do them with software and/or pixel shader hw?
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- 3D planet view when entering orbit is now done, but there's some things
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- 3D planet view when entering orbit is now done, but there's some things
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which could make it look nicer, like better lighting, better slave shield
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which could make it look nicer, like better slave shield and removing
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and removing occasional pops/discontinuities
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occasional pops/discontinuities
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- Rotation and zooming isn't now as smooth as before after condition
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- Rotation and zooming isn't now as smooth as before after condition
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variable DCQ patch
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variable DCQ patch
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- This is because of the fact that all FlushGraphics routines wait on
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- This is because of the fact that all FlushGraphics routines wait on
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