git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@437 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-18 16:07:08 +00:00
parent 03aea010fb
commit d5a5502068
2 changed files with 3 additions and 2 deletions
+1
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@@ -1,4 +1,5 @@
0.2:
- 3D planet now uses phong lighting, from PhracturedBlue
- Put save data and temporary files in a seperate dir - SvdB
- Fix OpenGL colors on big-endian CPUs, from Bryce McKinlay
- MikMod now loops modules correctly (OpenAL), from Nic
+2 -2
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@@ -99,8 +99,8 @@ Implementation bugs (low priority):
- opengl misses all other modes than bilinear
- do them with software and/or pixel shader hw?
- 3D planet view when entering orbit is now done, but there's some things
which could make it look nicer, like better lighting, better slave shield
and removing occasional pops/discontinuities
which could make it look nicer, like better slave shield and removing
occasional pops/discontinuities
- Rotation and zooming isn't now as smooth as before after condition
variable DCQ patch
- This is because of the fact that all FlushGraphics routines wait on