Removal of redraw hacks obsoleted by revisions 390 (introduction of SOLARSYS_STATE.PauseRotate), 469 (save of screen state) and 1321 (abolishment of IPtask_func); dead PlayMusic() hacks also removed; also fixes bug #868

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3331 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2009-11-20 18:37:32 +00:00
parent 7b5395ae9c
commit d595d40186
2 changed files with 7 additions and 61 deletions
+7 -60
View File
@@ -875,17 +875,6 @@ Restart:
{ // Selected LOAD from main menu, and now canceled
GLOBAL (CurrentActivity) |= CHECK_ABORT;
}
else if (pSolarSysState)
{
#define DRAW_REFRESH (1 << 5)
#define REPAIR_SCAN (1 << 6)
extern BYTE draw_sys_flags;
if (pSolarSysState->MenuState.Initialized < 3)
draw_sys_flags |= DRAW_REFRESH;
else if (pSolarSysState->MenuState.Initialized == 4)
draw_sys_flags |= REPAIR_SCAN;
}
return (FALSE);
}
else if (PulsedInputState.menu[KEY_MENU_SELECT])
@@ -922,17 +911,6 @@ Restart:
goto Restart;
}
ResumeMusic ();
if (pSolarSysState)
{
#define DRAW_REFRESH (1 << 5)
#define REPAIR_SCAN (1 << 6)
extern BYTE draw_sys_flags;
if (pSolarSysState->MenuState.Initialized < 3)
draw_sys_flags |= DRAW_REFRESH;
else if (pSolarSysState->MenuState.Initialized == 4)
draw_sys_flags |= REPAIR_SCAN;
}
}
else
{
@@ -1120,7 +1098,6 @@ PickGame (MENU_STATE *pMS)
if (pSolarSysState)
{
++pSolarSysState->MenuState.Initialized;
pSolarSysState->PauseRotate = 1;
TaskSwitch ();
}
@@ -1132,6 +1109,7 @@ PickGame (MENU_STATE *pMS)
DlgStamp.origin.x = 0;
DlgStamp.origin.y = 0;
// Save the current state of the screen for later restoration
DlgRect.corner.x = SIS_ORG_X;
DlgRect.corner.y = SIS_ORG_Y;
DlgRect.extent.width = SIS_SCREEN_WIDTH;
@@ -1164,46 +1142,15 @@ PickGame (MENU_STATE *pMS)
}
if (!(GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_LOAD)))
{ // Restore previous screen if necessary
// TODO: Need a better test for in-encounter
if (CommData.ConversationPhrasesRes
|| !(pSolarSysState
&& pSolarSysState->MenuState.Initialized < 3))
{
SetTransitionSource (&DlgRect);
BatchGraphics ();
DrawStamp(&DlgStamp);
ScreenTransition (3, &DlgRect);
UnbatchGraphics ();
}
{ // Restore previous screen
SetTransitionSource (&DlgRect);
BatchGraphics ();
DrawStamp (&DlgStamp);
ScreenTransition (3, &DlgRect);
UnbatchGraphics ();
if (pSolarSysState)
{
/* We're in interplanetary, so we let the IP
* functions know we're ready to draw stuff
* again and then update the frame twice; once
* for the screen transition, and once to draw
* the ships afterwards. */
--pSolarSysState->MenuState.Initialized;
pSolarSysState->PauseRotate = 0;
IP_frame ();
IP_frame ();
// TODO: Need a better test for in-encounter
if (!CommData.ConversationPhrasesRes
&& !PLRPlaying ((MUSIC_REF)~0))
{
if (pSolarSysState->MenuState.Initialized < 3)
{
PlayMusic (SpaceMusic, TRUE, 1);
}
else
{
PlayMusic (LanderMusic, TRUE, 1);
}
}
}
}
DestroyDrawable (ReleaseDrawable (DlgStamp.frame));
-1
View File
@@ -2088,7 +2088,6 @@ rotate_planet_task (void *data)
// to acquire the graphics lock
LockMutex (GraphicsLock);
if (*(volatile UBYTE *)&pSS->PauseRotate != 1
// if (((SOLARSYS_STATE *volatile)pSS)->MenuState.Initialized <= 3
&& !(GLOBAL (CurrentActivity) & CHECK_ABORT))
{
//PauseRotate == 2 is a single-step