More to do...

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@162 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2002-10-27 22:31:47 +00:00
parent 7f07c121ea
commit d39b7e7e87
+8
View File
@@ -15,6 +15,8 @@ Serious bugs (crash the game, high priority):
- When trying to skip past a a speech that's composed of multiple parts, - When trying to skip past a a speech that's composed of multiple parts,
the game hangs. (NOTE: This isn't true for the Zoq-Fot-Pik, which is the game hangs. (NOTE: This isn't true for the Zoq-Fot-Pik, which is
unusual - EVERY line by the ZFP is like that.) unusual - EVERY line by the ZFP is like that.)
- Lockups during conversations (often when heavy color table transformatins
are going on.
Glitches (don't crash the game, medium priority): Glitches (don't crash the game, medium priority):
- pressing arrow keys in the main menu moves the selection in the - pressing arrow keys in the main menu moves the selection in the
@@ -69,6 +71,12 @@ Glitches (don't crash the game, medium priority):
- Linux OpenAL implementation sucks, so for now we are using SDL_mixer - Linux OpenAL implementation sucks, so for now we are using SDL_mixer
on that platform. on that platform.
- Volume levels aren't maybe exactly as they should - Volume levels aren't maybe exactly as they should
- Color table transformations are very slow.
- Circles of influence aren't shown the first time (after load?) a player
examines the starmap.
- Selling bio data gives an incomplete message: 'The 1000' [nothing].
- When out of fuel: "Fill all my fuel tanks to maximum capacity" ->
"Your ship's capacity is insufficient to hold that much fuel"
Implementation bugs (low priority): Implementation bugs (low priority):