Nonexistent joysticks will not crash the game anymore (Bug #660)
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1529 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1362,7 +1362,8 @@ parse_joybinding (parse_state *state, int *target)
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{
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{
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if (VControl_AddJoyAxisBinding (sticknum, axisnum, polarity, target))
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if (VControl_AddJoyAxisBinding (sticknum, axisnum, polarity, target))
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{
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{
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state->error = 1;
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// Don't count this as an error
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// state->error = 1;
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}
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}
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}
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}
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}
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}
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@@ -1376,7 +1377,8 @@ parse_joybinding (parse_state *state, int *target)
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{
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{
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if (VControl_AddJoyButtonBinding (sticknum, buttonnum, target))
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if (VControl_AddJoyButtonBinding (sticknum, buttonnum, target))
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{
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{
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state->error = 1;
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// Don't count this as an error
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// state->error = 1;
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}
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}
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}
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}
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}
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}
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@@ -1392,7 +1394,8 @@ parse_joybinding (parse_state *state, int *target)
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{
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{
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if (VControl_AddJoyHatBinding (sticknum, hatnum, dir, target))
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if (VControl_AddJoyHatBinding (sticknum, hatnum, dir, target))
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{
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{
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state->error = 1;
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// Don't count this as an error
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// state->error = 1;
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}
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}
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}
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}
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}
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}
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