Nonexistent joysticks will not crash the game anymore (Bug #660)

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@1529 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
mcmartin
2005-02-10 06:15:05 +00:00
parent f1194efcfa
commit d3756e7489
+6 -3
View File
@@ -1362,7 +1362,8 @@ parse_joybinding (parse_state *state, int *target)
{
if (VControl_AddJoyAxisBinding (sticknum, axisnum, polarity, target))
{
state->error = 1;
// Don't count this as an error
// state->error = 1;
}
}
}
@@ -1376,7 +1377,8 @@ parse_joybinding (parse_state *state, int *target)
{
if (VControl_AddJoyButtonBinding (sticknum, buttonnum, target))
{
state->error = 1;
// Don't count this as an error
// state->error = 1;
}
}
}
@@ -1392,7 +1394,8 @@ parse_joybinding (parse_state *state, int *target)
{
if (VControl_AddJoyHatBinding (sticknum, hatnum, dir, target))
{
state->error = 1;
// Don't count this as an error
// state->error = 1;
}
}
}