Put SuperMelee source files in separate subdirectory.
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3484 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
@@ -1,14 +1,14 @@
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uqm_SUBDIRS="comm planets ships"
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uqm_SUBDIRS="comm planets ships supermelee"
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uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
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cnctdlg.c collide.c comm.c commanim.c commglue.c confirm.c credits.c
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cyborg.c demo.c displist.c dummy.c encount.c flash.c fmv.c galaxy.c
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gameev.c gameinp.c gameopt.c gendef.c getchar.c globdata.c gravity.c
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cons_res.c grpinfo.c hyper.c init.c intel.c intro.c ipdisp.c load.c
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loadmele.c loadship.c master.c melee.c menu.c misc.c oscill.c
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outfit.c pickmele.c pickship.c plandata.c process.c restart.c save.c
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settings.c setup.c setupmenu.c ship.c shipstat.c shipyard.c sis.c
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sounds.c starbase.c starcon.c starmap.c state.c status.c tactrans.c
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trans.c uqmdebug.c util.c velocity.c weapon.c"
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loadship.c master.c menu.c misc.c oscill.c outfit.c pickship.c
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plandata.c process.c restart.c save.c settings.c setup.c setupmenu.c
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ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c
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starmap.c state.c status.c tactrans.c trans.c uqmdebug.c util.c
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velocity.c weapon.c"
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if [ -n "$uqm_NETPLAY" ]; then
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uqm_SUBDIRS="$uqm_SUBDIRS netplay"
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fi
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@@ -33,7 +33,7 @@
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# include "netplay/checksum.h"
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# endif
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#endif
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#include "pickmele.h"
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#include "supermelee/pickmele.h"
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#include "resinst.h"
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#include "nameref.h"
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#include "setup.h"
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@@ -26,7 +26,7 @@ typedef struct NetworkInputContext NetworkInputContext;
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#endif /* NETPLAY */
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#include "controls.h"
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#include "pickmele.h"
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#include "supermelee/pickmele.h"
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#include "races.h"
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#include "libs/compiler.h"
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@@ -21,7 +21,7 @@
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#include "build.h"
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#include "resinst.h"
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#include "displist.h"
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#include "melee.h"
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#include "supermelee/melee.h"
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QUEUE master_q;
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@@ -23,7 +23,7 @@
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#include "packetsenders.h"
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#include "proto/ready.h"
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#include "../melee.h"
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#include "../supermelee/melee.h"
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// For feedback functions.
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#include <stdlib.h>
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@@ -37,9 +37,9 @@
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// for NUM_PLAYERS
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#include "../globdata.h"
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// for GLOBAL
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#include "../melee.h"
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#include "../supermelee/melee.h"
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// for various update functions.
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#include "../pickmele.h"
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#include "../supermelee/pickmele.h"
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// for various update functions.
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#include "libs/mathlib.h"
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// for TFB_SeedRandom
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@@ -24,7 +24,7 @@
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#include "types.h"
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#include "../packetsenders.h"
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#include "../../melee.h"
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#include "../../supermelee/melee.h"
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// For resetFeedback.
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#include <assert.h>
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@@ -22,7 +22,7 @@
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#include "colors.h"
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#include "controls.h"
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#include "menustat.h"
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#include "pickmele.h"
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#include "supermelee/pickmele.h"
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#include "battle.h"
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#include "races.h"
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#include "resinst.h"
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@@ -28,7 +28,7 @@
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#include "gamestr.h"
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#include "globdata.h"
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#include "intel.h"
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#include "melee.h"
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#include "supermelee/melee.h"
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#include "resinst.h"
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#include "nameref.h"
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#include "settings.h"
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+1
-1
@@ -29,7 +29,7 @@
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#include "intel.h"
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#include "init.h"
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#include "battle.h"
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#include "pickmele.h"
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#include "supermelee/pickmele.h"
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#include "races.h"
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#include "setup.h"
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#include "sounds.h"
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@@ -23,7 +23,7 @@
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#include "fmv.h"
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#include "gameopt.h"
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#include "gamestr.h"
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#include "melee.h"
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#include "supermelee/melee.h"
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#include "master.h"
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#include "options.h"
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#include "races.h"
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@@ -0,0 +1 @@
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uqm_CFILES="loadmele.c melee.c pickmele.c"
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@@ -20,15 +20,15 @@
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#include "melee.h"
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#include "controls.h"
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#include "gameopt.h"
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#include "gamestr.h"
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#include "globdata.h"
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#include "master.h"
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#include "save.h"
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#include "setup.h"
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#include "sounds.h"
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#include "options.h"
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#include "../controls.h"
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#include "../gameopt.h"
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#include "../gamestr.h"
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#include "../globdata.h"
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#include "../master.h"
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#include "../save.h"
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#include "../setup.h"
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#include "../sounds.h"
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#include "../../options.h"
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#include "libs/log.h"
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#include "libs/memlib.h"
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@@ -18,35 +18,35 @@
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#include "melee.h"
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#include "build.h"
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#include "status.h"
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#include "colors.h"
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#include "comm.h"
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#include "../build.h"
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#include "../status.h"
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#include "../colors.h"
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#include "../comm.h"
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// for getLineWithinWidth
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#include "cons_res.h"
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#include "controls.h"
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#include "../cons_res.h"
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#include "../controls.h"
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#include "libs/file.h"
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#include "fmv.h"
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#include "gamestr.h"
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#include "globdata.h"
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#include "intel.h"
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#include "master.h"
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#include "nameref.h"
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#include "../fmv.h"
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#include "../gamestr.h"
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#include "../globdata.h"
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#include "../intel.h"
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#include "../master.h"
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#include "../nameref.h"
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#ifdef NETPLAY
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# include "netplay/netconnection.h"
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# include "netplay/netmelee.h"
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# include "netplay/notify.h"
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# include "../netplay/netconnection.h"
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# include "../netplay/netmelee.h"
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# include "../netplay/notify.h"
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# include "libs/graphics/widgets.h"
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# include "cnctdlg.h"
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# include "../cnctdlg.h"
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#endif
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#include "options.h"
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#include "races.h"
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#include "resinst.h"
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#include "settings.h"
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#include "setup.h"
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#include "sounds.h"
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#include "util.h"
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#include "planets/planets.h"
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#include "../../options.h"
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#include "../races.h"
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#include "../resinst.h"
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#include "../settings.h"
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#include "../setup.h"
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#include "../sounds.h"
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#include "../util.h"
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#include "../planets/planets.h"
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// for NUMBER_OF_PLANET_TYPES
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#include "libs/graphics/drawable.h"
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#include "libs/gfxlib.h"
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@@ -19,13 +19,13 @@
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#ifndef _MELEE_H
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#define _MELEE_H
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#include "init.h"
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#include "../init.h"
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#include "libs/gfxlib.h"
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#include "libs/mathlib.h"
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#include "libs/sndlib.h"
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#include "libs/timelib.h"
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#include "libs/reslib.h"
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#include "netplay/packet.h"
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#include "../netplay/packet.h"
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// for NetplayAbortReason and NetplayResetReason.
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typedef struct melee_state MELEE_STATE;
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@@ -19,20 +19,20 @@
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#define PICKMELE_INTERNAL
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#include "pickmele.h"
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#include "battlecontrols.h"
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#include "controls.h"
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#include "flash.h"
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#include "intel.h"
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#include "battle.h"
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#include "../battlecontrols.h"
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#include "../controls.h"
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#include "../flash.h"
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#include "../intel.h"
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#include "../battle.h"
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#include "melee.h"
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#ifdef NETPLAY
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# include "netplay/netmelee.h"
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# include "netplay/netmisc.h"
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# include "netplay/notify.h"
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# include "../netplay/netmelee.h"
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# include "../netplay/netmisc.h"
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# include "../netplay/notify.h"
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#endif
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#include "races.h"
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#include "setup.h"
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#include "sounds.h"
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#include "../races.h"
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#include "../setup.h"
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#include "../sounds.h"
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#include "libs/log.h"
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#include "libs/mathlib.h"
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@@ -19,8 +19,8 @@
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typedef struct getmelee_struct GETMELEE_STATE;
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#include "races.h"
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#include "battlecontrols.h"
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#include "../races.h"
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#include "../battlecontrols.h"
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#include "libs/compiler.h"
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BOOLEAN MeleeShipDeath (STARSHIP *ship, COUNT which_player);
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@@ -39,9 +39,9 @@ BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms);
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#ifdef PICKMELE_INTERNAL
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#include "flash.h"
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#include "../flash.h"
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#include "libs/timelib.h"
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#include "init.h"
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#include "../init.h"
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struct getmelee_struct {
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BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);
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