Put SuperMelee source files in separate subdirectory.

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@3484 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
Meep-Eep
2009-12-28 16:24:23 +00:00
parent 0535bb5c11
commit d3070d9fa7
20 changed files with 97 additions and 91 deletions
+6 -6
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@@ -1,14 +1,14 @@
uqm_SUBDIRS="comm planets ships"
uqm_SUBDIRS="comm planets ships supermelee"
uqm_CFILES="battle.c battlecontrols.c border.c build.c cleanup.c clock.c
cnctdlg.c collide.c comm.c commanim.c commglue.c confirm.c credits.c
cyborg.c demo.c displist.c dummy.c encount.c flash.c fmv.c galaxy.c
gameev.c gameinp.c gameopt.c gendef.c getchar.c globdata.c gravity.c
cons_res.c grpinfo.c hyper.c init.c intel.c intro.c ipdisp.c load.c
loadmele.c loadship.c master.c melee.c menu.c misc.c oscill.c
outfit.c pickmele.c pickship.c plandata.c process.c restart.c save.c
settings.c setup.c setupmenu.c ship.c shipstat.c shipyard.c sis.c
sounds.c starbase.c starcon.c starmap.c state.c status.c tactrans.c
trans.c uqmdebug.c util.c velocity.c weapon.c"
loadship.c master.c menu.c misc.c oscill.c outfit.c pickship.c
plandata.c process.c restart.c save.c settings.c setup.c setupmenu.c
ship.c shipstat.c shipyard.c sis.c sounds.c starbase.c starcon.c
starmap.c state.c status.c tactrans.c trans.c uqmdebug.c util.c
velocity.c weapon.c"
if [ -n "$uqm_NETPLAY" ]; then
uqm_SUBDIRS="$uqm_SUBDIRS netplay"
fi
+1 -1
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@@ -33,7 +33,7 @@
# include "netplay/checksum.h"
# endif
#endif
#include "pickmele.h"
#include "supermelee/pickmele.h"
#include "resinst.h"
#include "nameref.h"
#include "setup.h"
+1 -1
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@@ -26,7 +26,7 @@ typedef struct NetworkInputContext NetworkInputContext;
#endif /* NETPLAY */
#include "controls.h"
#include "pickmele.h"
#include "supermelee/pickmele.h"
#include "races.h"
#include "libs/compiler.h"
+1 -1
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@@ -21,7 +21,7 @@
#include "build.h"
#include "resinst.h"
#include "displist.h"
#include "melee.h"
#include "supermelee/melee.h"
QUEUE master_q;
+1 -1
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@@ -23,7 +23,7 @@
#include "packetsenders.h"
#include "proto/ready.h"
#include "../melee.h"
#include "../supermelee/melee.h"
// For feedback functions.
#include <stdlib.h>
+2 -2
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@@ -37,9 +37,9 @@
// for NUM_PLAYERS
#include "../globdata.h"
// for GLOBAL
#include "../melee.h"
#include "../supermelee/melee.h"
// for various update functions.
#include "../pickmele.h"
#include "../supermelee/pickmele.h"
// for various update functions.
#include "libs/mathlib.h"
// for TFB_SeedRandom
+1 -1
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@@ -24,7 +24,7 @@
#include "types.h"
#include "../packetsenders.h"
#include "../../melee.h"
#include "../../supermelee/melee.h"
// For resetFeedback.
#include <assert.h>
+1 -1
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@@ -22,7 +22,7 @@
#include "colors.h"
#include "controls.h"
#include "menustat.h"
#include "pickmele.h"
#include "supermelee/pickmele.h"
#include "battle.h"
#include "races.h"
#include "resinst.h"
+1 -1
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@@ -28,7 +28,7 @@
#include "gamestr.h"
#include "globdata.h"
#include "intel.h"
#include "melee.h"
#include "supermelee/melee.h"
#include "resinst.h"
#include "nameref.h"
#include "settings.h"
+1 -1
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@@ -29,7 +29,7 @@
#include "intel.h"
#include "init.h"
#include "battle.h"
#include "pickmele.h"
#include "supermelee/pickmele.h"
#include "races.h"
#include "setup.h"
#include "sounds.h"
+1 -1
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@@ -23,7 +23,7 @@
#include "fmv.h"
#include "gameopt.h"
#include "gamestr.h"
#include "melee.h"
#include "supermelee/melee.h"
#include "master.h"
#include "options.h"
#include "races.h"
+1
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@@ -0,0 +1 @@
uqm_CFILES="loadmele.c melee.c pickmele.c"
@@ -20,15 +20,15 @@
#include "melee.h"
#include "controls.h"
#include "gameopt.h"
#include "gamestr.h"
#include "globdata.h"
#include "master.h"
#include "save.h"
#include "setup.h"
#include "sounds.h"
#include "options.h"
#include "../controls.h"
#include "../gameopt.h"
#include "../gamestr.h"
#include "../globdata.h"
#include "../master.h"
#include "../save.h"
#include "../setup.h"
#include "../sounds.h"
#include "../../options.h"
#include "libs/log.h"
#include "libs/memlib.h"
@@ -18,35 +18,35 @@
#include "melee.h"
#include "build.h"
#include "status.h"
#include "colors.h"
#include "comm.h"
#include "../build.h"
#include "../status.h"
#include "../colors.h"
#include "../comm.h"
// for getLineWithinWidth
#include "cons_res.h"
#include "controls.h"
#include "../cons_res.h"
#include "../controls.h"
#include "libs/file.h"
#include "fmv.h"
#include "gamestr.h"
#include "globdata.h"
#include "intel.h"
#include "master.h"
#include "nameref.h"
#include "../fmv.h"
#include "../gamestr.h"
#include "../globdata.h"
#include "../intel.h"
#include "../master.h"
#include "../nameref.h"
#ifdef NETPLAY
# include "netplay/netconnection.h"
# include "netplay/netmelee.h"
# include "netplay/notify.h"
# include "../netplay/netconnection.h"
# include "../netplay/netmelee.h"
# include "../netplay/notify.h"
# include "libs/graphics/widgets.h"
# include "cnctdlg.h"
# include "../cnctdlg.h"
#endif
#include "options.h"
#include "races.h"
#include "resinst.h"
#include "settings.h"
#include "setup.h"
#include "sounds.h"
#include "util.h"
#include "planets/planets.h"
#include "../../options.h"
#include "../races.h"
#include "../resinst.h"
#include "../settings.h"
#include "../setup.h"
#include "../sounds.h"
#include "../util.h"
#include "../planets/planets.h"
// for NUMBER_OF_PLANET_TYPES
#include "libs/graphics/drawable.h"
#include "libs/gfxlib.h"
@@ -19,13 +19,13 @@
#ifndef _MELEE_H
#define _MELEE_H
#include "init.h"
#include "../init.h"
#include "libs/gfxlib.h"
#include "libs/mathlib.h"
#include "libs/sndlib.h"
#include "libs/timelib.h"
#include "libs/reslib.h"
#include "netplay/packet.h"
#include "../netplay/packet.h"
// for NetplayAbortReason and NetplayResetReason.
typedef struct melee_state MELEE_STATE;
@@ -19,20 +19,20 @@
#define PICKMELE_INTERNAL
#include "pickmele.h"
#include "battlecontrols.h"
#include "controls.h"
#include "flash.h"
#include "intel.h"
#include "battle.h"
#include "../battlecontrols.h"
#include "../controls.h"
#include "../flash.h"
#include "../intel.h"
#include "../battle.h"
#include "melee.h"
#ifdef NETPLAY
# include "netplay/netmelee.h"
# include "netplay/netmisc.h"
# include "netplay/notify.h"
# include "../netplay/netmelee.h"
# include "../netplay/netmisc.h"
# include "../netplay/notify.h"
#endif
#include "races.h"
#include "setup.h"
#include "sounds.h"
#include "../races.h"
#include "../setup.h"
#include "../sounds.h"
#include "libs/log.h"
#include "libs/mathlib.h"
@@ -19,8 +19,8 @@
typedef struct getmelee_struct GETMELEE_STATE;
#include "races.h"
#include "battlecontrols.h"
#include "../races.h"
#include "../battlecontrols.h"
#include "libs/compiler.h"
BOOLEAN MeleeShipDeath (STARSHIP *ship, COUNT which_player);
@@ -39,9 +39,9 @@ BOOLEAN selectShipNetwork (NetworkInputContext *context, GETMELEE_STATE *gms);
#ifdef PICKMELE_INTERNAL
#include "flash.h"
#include "../flash.h"
#include "libs/timelib.h"
#include "init.h"
#include "../init.h"
struct getmelee_struct {
BOOLEAN (*InputFunc) (struct getmelee_struct *pInputState);