Inconsistent game state bug marker

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2060 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
avolkov
2005-12-13 01:20:28 +00:00
parent 28e75ebc64
commit c232c19b13
+3
View File
@@ -1425,6 +1425,9 @@ NatureOfConversation (RESPONSE_REF R)
static void static void
DoBluster (RESPONSE_REF R) DoBluster (RESPONSE_REF R)
{ {
// BUG: these should really be GAME_STATE vars
// currently, you can reload a game and skip some responses
// that you've said before
static BYTE local_stack0 = 0, local_stack1 = 0; static BYTE local_stack0 = 0, local_stack1 = 0;
if (PLAYER_SAID (R, trade_is_for_the_weak)) if (PLAYER_SAID (R, trade_is_for_the_weak))