Inconsistent game state bug marker
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2060 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1425,6 +1425,9 @@ NatureOfConversation (RESPONSE_REF R)
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static void
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static void
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DoBluster (RESPONSE_REF R)
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DoBluster (RESPONSE_REF R)
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{
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{
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// BUG: these should really be GAME_STATE vars
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// currently, you can reload a game and skip some responses
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// that you've said before
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static BYTE local_stack0 = 0, local_stack1 = 0;
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static BYTE local_stack0 = 0, local_stack1 = 0;
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if (PLAYER_SAID (R, trade_is_for_the_weak))
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if (PLAYER_SAID (R, trade_is_for_the_weak))
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