From c232c19b13ec4fe0a39ec1c3e653a64244e4d077 Mon Sep 17 00:00:00 2001 From: avolkov Date: Tue, 13 Dec 2005 01:20:28 +0000 Subject: [PATCH] Inconsistent game state bug marker git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@2060 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/src/sc2code/comm/melnorm/melnorm.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/sc2/src/sc2code/comm/melnorm/melnorm.c b/sc2/src/sc2code/comm/melnorm/melnorm.c index fbe8e257b..264d4cee2 100644 --- a/sc2/src/sc2code/comm/melnorm/melnorm.c +++ b/sc2/src/sc2code/comm/melnorm/melnorm.c @@ -1425,6 +1425,9 @@ NatureOfConversation (RESPONSE_REF R) static void DoBluster (RESPONSE_REF R) { + // BUG: these should really be GAME_STATE vars + // currently, you can reload a game and skip some responses + // that you've said before static BYTE local_stack0 = 0, local_stack1 = 0; if (PLAYER_SAID (R, trade_is_for_the_weak))