updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@292 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -10,14 +10,6 @@ Serious bugs (crash the game, high priority):
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- Communication screens nonrepeatably but inevitably hang the system. This
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- Communication screens nonrepeatably but inevitably hang the system. This
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is probably a deadlock issue.
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is probably a deadlock issue.
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- Often more probable when heavy color table transformations are going on
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- Often more probable when heavy color table transformations are going on
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- Load/save code doesn't work perfectly, hangs sometimes when after loading
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trying to enter some star first time etc
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- In OpenGL mode (and also pure, but not so often) on Windows lockups frequently
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occur when entering a star system. Sometimes, no lockup occurs, but the graphics
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are messed up (doesn't draw background so leaves trails, etc).
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- This appears to occur more frequently when autopilot is on.
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- Could be related to load/save code too
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- Update 2002/11/30: Should be fixed now, report if it still happens
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Glitches (don't crash the game, medium priority):
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Glitches (don't crash the game, medium priority):
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- The melnorme don't charge for fuel when you ask "fill 'er up"
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- The melnorme don't charge for fuel when you ask "fill 'er up"
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