git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@292 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
gewlitys
2002-12-02 16:31:01 +00:00
parent 1b63637b68
commit bac0b90819
-8
View File
@@ -10,14 +10,6 @@ Serious bugs (crash the game, high priority):
- Communication screens nonrepeatably but inevitably hang the system. This - Communication screens nonrepeatably but inevitably hang the system. This
is probably a deadlock issue. is probably a deadlock issue.
- Often more probable when heavy color table transformations are going on - Often more probable when heavy color table transformations are going on
- Load/save code doesn't work perfectly, hangs sometimes when after loading
trying to enter some star first time etc
- In OpenGL mode (and also pure, but not so often) on Windows lockups frequently
occur when entering a star system. Sometimes, no lockup occurs, but the graphics
are messed up (doesn't draw background so leaves trails, etc).
- This appears to occur more frequently when autopilot is on.
- Could be related to load/save code too
- Update 2002/11/30: Should be fixed now, report if it still happens
Glitches (don't crash the game, medium priority): Glitches (don't crash the game, medium priority):
- The melnorme don't charge for fuel when you ask "fill 'er up" - The melnorme don't charge for fuel when you ask "fill 'er up"