From bac0b9081908eff6bfcb4a800765583d7461b322 Mon Sep 17 00:00:00 2001 From: gewlitys Date: Mon, 2 Dec 2002 16:31:01 +0000 Subject: [PATCH] updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@292 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/TODO | 8 -------- 1 file changed, 8 deletions(-) diff --git a/sc2/TODO b/sc2/TODO index cc747968a..6830631d5 100644 --- a/sc2/TODO +++ b/sc2/TODO @@ -10,14 +10,6 @@ Serious bugs (crash the game, high priority): - Communication screens nonrepeatably but inevitably hang the system. This is probably a deadlock issue. - Often more probable when heavy color table transformations are going on -- Load/save code doesn't work perfectly, hangs sometimes when after loading - trying to enter some star first time etc -- In OpenGL mode (and also pure, but not so often) on Windows lockups frequently - occur when entering a star system. Sometimes, no lockup occurs, but the graphics - are messed up (doesn't draw background so leaves trails, etc). - - This appears to occur more frequently when autopilot is on. - - Could be related to load/save code too - - Update 2002/11/30: Should be fixed now, report if it still happens Glitches (don't crash the game, medium priority): - The melnorme don't charge for fuel when you ask "fill 'er up"