What I plan to do.
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This is a set of hacks to UQM that I'm making.
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I'm starting out with a bunch of stuff to facilitate exploring the universe,
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hacking planets, and more.
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Eventually, I intend to turn this into a general-purpose space-game engine.
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Since it's GPL, I don't think that there's much copyright issues. I'll strip
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out the TfB/FF/PR3 IP and such (I'll try to modularize it) and make it that people
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can insert their own assets, story lines, etc. for their own enjoyment.
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Kinda like what Proj 6214 or whatever did... but not tied to any particular
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IP. Just a general hyperspace grid, a modular ship (I dunno if the shape is
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IP that has to be altered...) and such. With code and data plugins to describe
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what races are and what they do... it could be a fun thing.
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I'll also endeavour to port the whole thing to C++, over time.
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I'll make it use Alepha's loadable library stuff (and probably Lua and
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ECL for people to do some fun things with races without needing to write C++
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in the engine).
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