From b5759766ba3e63d7247d7d0b79598d4914c09919 Mon Sep 17 00:00:00 2001 From: ADAM David Alan Martin Date: Tue, 23 Apr 2024 23:38:21 -0400 Subject: [PATCH] What I plan to do. --- sc2/ADAM.README | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 sc2/ADAM.README diff --git a/sc2/ADAM.README b/sc2/ADAM.README new file mode 100644 index 000000000..2f01183ce --- /dev/null +++ b/sc2/ADAM.README @@ -0,0 +1,19 @@ +This is a set of hacks to UQM that I'm making. + +I'm starting out with a bunch of stuff to facilitate exploring the universe, +hacking planets, and more. + +Eventually, I intend to turn this into a general-purpose space-game engine. +Since it's GPL, I don't think that there's much copyright issues. I'll strip +out the TfB/FF/PR3 IP and such (I'll try to modularize it) and make it that people +can insert their own assets, story lines, etc. for their own enjoyment. +Kinda like what Proj 6214 or whatever did... but not tied to any particular +IP. Just a general hyperspace grid, a modular ship (I dunno if the shape is +IP that has to be altered...) and such. With code and data plugins to describe +what races are and what they do... it could be a fun thing. + +I'll also endeavour to port the whole thing to C++, over time. + +I'll make it use Alepha's loadable library stuff (and probably Lua and +ECL for people to do some fun things with races without needing to write C++ +in the engine).