git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@806 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2003-02-24 01:29:41 +00:00
parent 7f52427986
commit b2be4d34b7
+7 -6
View File
@@ -6,11 +6,13 @@ First, make sure all the required libraries are installed.
They are listed in the file INSTALL in the top dir.
2.
If you haven't done so already, download a content .tgz package from
where you got this source package.
Unpack the content .tgz package in the top dir of the source tree
If you haven't done so already, download the content .zip files packages
that you want, from where you got this source package.
You'll need uqm-0.2-content.zip; uqm-0.2-3domusic.zip (music from the 3DO
version) and uqm-0.2-voice.zip (spoken alien dialogs) are optional.
Unpack those .zip files in the top dir of the source tree
(the dir with (among others) COPYING, src/, build.vars.in):
Something like 'tar -xvzf /path/to/uqm-0.1-content.tgz'.
Something like 'unzip /path/to/uqm-0.2-content.tgz'.
3.
Run './build.sh uqm'
@@ -23,8 +25,7 @@ need root permissions here.
5.
Done.
If you compiled with debug on, you'll have an executable 'uqm-debug' in
the dir you specified, otherwise, it will be named 'uqm'.
You can start the game now with the command 'uqm'.
If you want to recompile with other options, you can use