From b2be4d34b7ad80229403e78b21c8c3ddac3388cd Mon Sep 17 00:00:00 2001 From: meep-eep Date: Mon, 24 Feb 2003 01:29:41 +0000 Subject: [PATCH] Updated git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@806 8092fc87-c524-0410-9efc-e669fe64eaf9 --- sc2/doc/users/unixinstall | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/sc2/doc/users/unixinstall b/sc2/doc/users/unixinstall index 481d462d6..97a5f6252 100644 --- a/sc2/doc/users/unixinstall +++ b/sc2/doc/users/unixinstall @@ -6,11 +6,13 @@ First, make sure all the required libraries are installed. They are listed in the file INSTALL in the top dir. 2. -If you haven't done so already, download a content .tgz package from -where you got this source package. -Unpack the content .tgz package in the top dir of the source tree +If you haven't done so already, download the content .zip files packages +that you want, from where you got this source package. +You'll need uqm-0.2-content.zip; uqm-0.2-3domusic.zip (music from the 3DO +version) and uqm-0.2-voice.zip (spoken alien dialogs) are optional. +Unpack those .zip files in the top dir of the source tree (the dir with (among others) COPYING, src/, build.vars.in): -Something like 'tar -xvzf /path/to/uqm-0.1-content.tgz'. +Something like 'unzip /path/to/uqm-0.2-content.tgz'. 3. Run './build.sh uqm' @@ -23,8 +25,7 @@ need root permissions here. 5. Done. -If you compiled with debug on, you'll have an executable 'uqm-debug' in -the dir you specified, otherwise, it will be named 'uqm'. +You can start the game now with the command 'uqm'. If you want to recompile with other options, you can use