git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@806 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
meep-eep
2003-02-24 01:29:41 +00:00
parent 7f52427986
commit b2be4d34b7
+7 -6
View File
@@ -6,11 +6,13 @@ First, make sure all the required libraries are installed.
They are listed in the file INSTALL in the top dir. They are listed in the file INSTALL in the top dir.
2. 2.
If you haven't done so already, download a content .tgz package from If you haven't done so already, download the content .zip files packages
where you got this source package. that you want, from where you got this source package.
Unpack the content .tgz package in the top dir of the source tree You'll need uqm-0.2-content.zip; uqm-0.2-3domusic.zip (music from the 3DO
version) and uqm-0.2-voice.zip (spoken alien dialogs) are optional.
Unpack those .zip files in the top dir of the source tree
(the dir with (among others) COPYING, src/, build.vars.in): (the dir with (among others) COPYING, src/, build.vars.in):
Something like 'tar -xvzf /path/to/uqm-0.1-content.tgz'. Something like 'unzip /path/to/uqm-0.2-content.tgz'.
3. 3.
Run './build.sh uqm' Run './build.sh uqm'
@@ -23,8 +25,7 @@ need root permissions here.
5. 5.
Done. Done.
If you compiled with debug on, you'll have an executable 'uqm-debug' in You can start the game now with the command 'uqm'.
the dir you specified, otherwise, it will be named 'uqm'.
If you want to recompile with other options, you can use If you want to recompile with other options, you can use