Updated
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@806 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -6,11 +6,13 @@ First, make sure all the required libraries are installed.
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They are listed in the file INSTALL in the top dir.
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2.
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If you haven't done so already, download a content .tgz package from
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where you got this source package.
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Unpack the content .tgz package in the top dir of the source tree
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If you haven't done so already, download the content .zip files packages
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that you want, from where you got this source package.
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You'll need uqm-0.2-content.zip; uqm-0.2-3domusic.zip (music from the 3DO
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version) and uqm-0.2-voice.zip (spoken alien dialogs) are optional.
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Unpack those .zip files in the top dir of the source tree
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(the dir with (among others) COPYING, src/, build.vars.in):
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Something like 'tar -xvzf /path/to/uqm-0.1-content.tgz'.
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Something like 'unzip /path/to/uqm-0.2-content.tgz'.
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3.
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Run './build.sh uqm'
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@@ -23,8 +25,7 @@ need root permissions here.
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5.
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Done.
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If you compiled with debug on, you'll have an executable 'uqm-debug' in
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the dir you specified, otherwise, it will be named 'uqm'.
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You can start the game now with the command 'uqm'.
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If you want to recompile with other options, you can use
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