Added '-a' switch to go between OpenAL and MixSDL at runtime

git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@656 8092fc87-c524-0410-9efc-e669fe64eaf9
This commit is contained in:
ghaushe
2003-02-03 16:33:32 +00:00
parent f91e06d2e2
commit b20848a700
3 changed files with 8 additions and 2 deletions
+2 -1
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@@ -1,6 +1,7 @@
Changes towards version 0.2:
- Added '-a' switch to go between OpenAL and MixSDL at runtime -PBlue
- Melnorme will pronounce numbers now -fOSSiL
- Added icons to win32 builds (MSVC only for now)
- Added icons to win32 builds (MSVC and mingw) -fOSSiL
- Removed the GraphicStrength code, since all that is handled with
an arithmetic blit routine outside of the drawing thread
- Added an improved version of biadapt scaling filter,
-1
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@@ -101,7 +101,6 @@ Implementation bugs (low priority):
vux001.ogg utwig072.ogg umgah027.ogg talkp068.ogg spaho007.ogg
syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg
- black041.ogg is wrong (identical to black042.ogg)
- Using arrow keys with SDL_mixer will not work.
- More work should be done to better sync the text we have.
- Slider doesn't track the audio very well
+6
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@@ -38,6 +38,12 @@ combine with -r 320x240.
Use OpenGL drivers. This produces higher-quality graphics, and may be
faster as well -- but it also may not work on older cards.
-a (or --openal)
Use OpenAL drivers. This may produce higher-quality sound, but
it is not very stable on linux platforms, and may not work well
with some sound cards.
-c (or --scale=mode)
Graphics scaling mode (bilinear, sai or supersai). Default is none.