Added '-a' switch to go between OpenAL and MixSDL at runtime
git-svn-id: svn://svn.code.sf.net/p/sc2/code/trunk@656 8092fc87-c524-0410-9efc-e669fe64eaf9
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@@ -1,6 +1,7 @@
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Changes towards version 0.2:
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- Added '-a' switch to go between OpenAL and MixSDL at runtime -PBlue
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- Melnorme will pronounce numbers now -fOSSiL
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- Added icons to win32 builds (MSVC only for now)
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- Added icons to win32 builds (MSVC and mingw) -fOSSiL
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- Removed the GraphicStrength code, since all that is handled with
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an arithmetic blit routine outside of the drawing thread
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- Added an improved version of biadapt scaling filter,
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@@ -101,7 +101,6 @@ Implementation bugs (low priority):
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vux001.ogg utwig072.ogg umgah027.ogg talkp068.ogg spaho007.ogg
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syree012.ogg syree021.ogg syree028.ogg syree069.ogg orz000.ogg
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- black041.ogg is wrong (identical to black042.ogg)
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- Using arrow keys with SDL_mixer will not work.
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- More work should be done to better sync the text we have.
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- Slider doesn't track the audio very well
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@@ -38,6 +38,12 @@ combine with -r 320x240.
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Use OpenGL drivers. This produces higher-quality graphics, and may be
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faster as well -- but it also may not work on older cards.
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-a (or --openal)
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Use OpenAL drivers. This may produce higher-quality sound, but
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it is not very stable on linux platforms, and may not work well
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with some sound cards.
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-c (or --scale=mode)
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Graphics scaling mode (bilinear, sai or supersai). Default is none.
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